A Flash Developer Resource Site

Results 1 to 2 of 2

Thread: Alpha channel in player SDK

  1. #1
    Junior Member
    Join Date
    Sep 2000
    Posts
    3

    Wink

    Hi,
    does anyone know if the middlesoft player SDK, stores the bitmap with an aplha channel (32bit RGBA) or is there a way to force it to store it (probably in raster.cpp or sdisplay.cpp) ? I want to do this because I want to to render a flash on top of an image with its internal translucency.

  2. #2
    Junior Member
    Join Date
    Aug 2000
    Posts
    13
    This may help, take a look at the struct for a RGB object. (I think its SRGB, but I'm not sure) it has a value for transparency as well as the R, G, and B values.

    maybe if you follow that into the code, you can find your answer.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center