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Senior Member
Preloader => No sound in main MC
Hi flashkit members ^^
I have got a swf file called PG3.swf which works fine both online and on my comp. This file includes music and sounds.
I did a preloased for it, here is the preloader code :
Code:
this.attachMovie('ld', 'ldmask', 0);
ldmask._x = -Stage.width;
LDGFX.setMask('ldmask');
ldmask.onEnterFrame = function() {
this._x = -Stage.width+(((Stage.width-32)*this._parent.introct.getBytesLoaded())/this._parent.introct.getBytesTotal());
};
//Starts loading
this.createEmptyMovieClip("introct", '1');
loadMovie("PG3.swf", this.introct);
onEnterFrame = function () {
// Over ?
if ((this.introct.getBytesTotal() == this.introct.getBytesLoaded()) and this.introct.getBytesTotal()>300) {
ldtxt.removeMovieClip();
ldfond.removeMovieClip();
ldGFX.removeMovieClip();
ldmask.removeMovieClip();
delete (this.onEnterFrame);
}
};
The loading bar is ok, everything is ok BUT the PG3.swf doesn't make any sound nor music when running!
Sum up :
PG3 : Sound OK
Preloader => PG3 : no Sound
By the way, I don't ever use _root so it's not the problem ^^
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Total Universe Mod
There doesnt seem to be anything in your code that would affect playback of a loaded swf. How is the sound in PG3.swf set up or initialized?
The only thing I can think of is maybe not unsetting the mask before you remove it is causeing the error. I wouldnt make sense if that was the fix but its really the only thing I can see that might be in error.
LDGFX.setMask(null); //put this line before the remove line and be careful with caps, flash is case sensitive now.
LDGFX.removeMovieClip();
Have you looked into useing a movieClipLoader object?
Last edited by jAQUAN; 05-10-2006 at 06:17 PM.
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Senior Member
As you said, this didn't solve anything >_<
About the sound in PG3.swf :
The music is played this way :
Code:
musique = new Sound();
musique.attachSound('music');
musique.start(0, 999999);
the sounds are played this way :
Code:
function playsound(mc, fichier) { //fichier is the french for file
this[mc+'sound'] = new Sound();
this[mc+'sound'].attachSound(fichier);
this[mc+'sound'].start(0, 1);
this[mc+'sound'].onSoundComplete = function() {
delete this;
};
}
About movieCLipLoader :
I tried it once (a few months ago, on an other project) but I couldn't make it work...I'll try again right now.
Edit :
I've just done a preloader using MovieClipLoader :
Code:
this.attachMovie('ld', 'ldmask', 0);
ldmask._x = -Stage.width;
LDGFX.setMask('ldmask');
//Starts loading
this.createEmptyMovieClip('cont', 1);
ecout = new Object();
mcl = new MovieClipLoader();
mcl.loadClip("PG3.swf", cont);
mcl.addListener(ecout);
ecout.onLoadProgress = function() {
temp = mcl.getProgress(cont);
ldmask._x = -Stage.width+(((Stage.width-32)*temp.bytesLoaded)/temp.bytesTotal);
};
//Over ?
ecout.onLoadComplete = function() {
ldtxt.removeMovieClip();
ldfond.removeMovieClip();
LDGFX.setMask(null);
LDGFX.removeMovieClip();
ldmask.removeMovieClip();
delete this;
};
The problem is exactly the same : the loading happens perfectly but then no sound is played.
This is weird because except the code I pasted above, nothing controls the sound in PG3.swf >_<
Last edited by fil_razorback; 05-10-2006 at 07:02 PM.
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Total Universe Mod
I gotta finish some stuff for work right now so I cant do the research but I suspect it has something to do with Sound object scope.
I think that since you dont specify a clip to attach the sounds to, flash assigns the sound object to control sounds at _level0 or _root. A sound object in the root cannot see sounds in the library of a loaded movie. Try adding the 'this' keyword as a parameter.
Code:
musique = new Sound(this);
musique.attachSound('music');
musique.start(0, 999999);
function playsound(mc, fichier) { //fichier is the french for file
this[mc+'sound'] = new Sound(this); //you might need to use mc here.
this[mc+'sound'].attachSound(fichier);
this[mc+'sound'].start(0, 1);
this[mc+'sound'].onSoundComplete = function() {
delete this;
};
}
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Senior Member
Yeepee, it works !
I don't know why it used not to because I had used _lockroot
Anyway, thank you very much ^^
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