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Thread: A good challenge... creating a "save" function

  1. #1
    Senior Member
    Join Date
    Apr 2002
    Posts
    101

    A good challenge... creating a "save" function

    Wondering if anyone knows how to create a "save" function in flash?

    I'm trying to build a small and simple audio creation application similar to this:

    www.stopwhaling.org/site/c.hhLTK0PDLqF/b.1389073/k.FC4D/WELCOME_TO_IFAWS_WHALE_REMIX_MUSIC_MASHER.htm

    You can create audio - no problem. you can play it back... a little trickier, but on my way to figuring that out, but you can also "save" your creation and send it to people or add it to the database of "creations"...

    Anyone know anything about "saving" what you've created? Even if it's not audio.. something like a drawing application where you can "save" and email what you've drawn on the stage would be helpful.

    Thanks very much in advance for any feedback!! Truly appreciated!

  2. #2
    Senior Member dudeqwerty's Avatar
    Join Date
    Mar 2005
    Location
    Bosnia
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    1,626
    look for SharedObject in the flash help files... this will get you on your way,

    zlatan
    New sig soon

  3. #3
    Senior Member
    Join Date
    Apr 2002
    Posts
    101
    Awesome, looks like a great place to start. Thanks!

  4. #4
    Agent
    Join Date
    May 2006
    Location
    Mars
    Posts
    47
    i know how to save cookies through flash... unsure if it would work thru audio tho...

    heres what i know.

    shove this on the save button
    code:

    on (release) {
    //////////////gets the cookie file thingy
    _root.pos = sharedobject.getLocal("song");
    ///////////////tells it what to save
    _root.pos.data.song = _root.thingyouaresavinghere;
    //////////////tells a movieclip with an instance name saved to go to and play frame 2. this is to tell the person saving that it saved.
    _root.saved.gotoAndPlay(2);
    }


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