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I tried...
Two API Experiments
Both are completely drawn with flash API.
http://dounanthebarb.tripod.com/Work...electric2.html
-Opposite colors attract
-Same colors repel.
-Use mouse to guide nodes.
http://dounanthebarb.tripod.com/Work/API/ctree.html
(the sliders and buttons are not API)
-To increase performance, lower branch frequency, complexity, or flower density.
PS: Wait a little bit after generating to see the flowers fall. You can adjust the fall delay at with the last slider.
Enjoy!
Now, I want to turn the first experiement (electric) into a small game, but I'm having trouble coming with a fun gameplay concept. If you have any ideas, let me know. =)
Thanks.
DBarbarian
Last edited by dbarbarian; 05-31-2006 at 06:20 PM.
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Yes we can
couldn´t check out the first one,link seems wrong.
The second one is nice but when i set it to complex structures,it gets quite slow while processing the branches.
Dunno how you do it but if you drew the result into a single bmpdata and always only process a low amount of branchparts at once it should run smoother.
Nice stuff though,i like it
(Reminds me that i have to get busy with your fireworks thingy when my current project is done,its been ages since you sent it to me and had no time for it yet,sorry =( )
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Script kiddie
Love the tree one, so beautiful. It'd come in VERY handy for randomly generated landscapes. Can I see your source? I'm making a bitmap-based game (which might turn into a Worms game), and something like that would come in very useful for making custom levels.
By the way, the top link doesn't work for me.
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I tried...
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Game Player - Developer
I could't see the first link
I like the tree very much
"I love to make them as I love to play them"
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Script kiddie
Thanks, dbarb! I'm not planning on using the tree itself (it's too pretty to throw grenades at). Rather, I wanted the fla to look at the method you used to draw it - putting a circular splodge of colour in the middle of nowhere is easy, but actually moving it around in an orderly way to paint something using script is a lot more complex. I'm going to study the code you used and see if there's a way to make it draw some platforms with grass on top of them.
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Nice
Both are impressive dbarb. Nice work. Nothing immediately popped into my head as far as games but if i think of something i will be sure to post and suggest it.
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I tried...
scheletro: thanks
VENGEANCE MX: No prob. Let me know if you need help deciphering the code. I was too lazy to comment that one. :/
mbuck05: Thanks. I'll make sure to post when I have come up with something so you won't waste your time thinking of another idea.
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