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Thread: [aplha] What do you think of my engine?

  1. #1
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    [alpha] What do you think of my engine?

    Hey guys,

    I was wondering what you thought of my engine:

    Clicky

    I've been working on it for about a year (yes I've had some very long breaks...) and has the following features:

    - Top down world (Loaded from seperate swfs, these can access the API to make the world interactive)
    - Item management (stored in XML on server)
    - Skills Management
    - NPCs (stored in XML)

    So what you think?
    PS. its an ENGINE! not an actual game.... you'd be suprised how many people forget....
    Last edited by imarock; 06-24-2006 at 11:46 AM.

  2. #2
    Senior Member random10122's Avatar
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    Ok,

    I gave this every chance.. downloaded a ZIP (most people wouldnt), extracted only to get a security warning... checked the readme, adjusted my security settings (why?!) then ran the game only to find i cant move

    I suggest that you provide an online prototype, and some idea of what you are trying to achieve with this 'engine' before people will bother to comment.

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  3. #3
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    Its probably because you have Num Lock off (I will be changing to WASD, num keys were a stupid way to do it...)

    I have the loading system finished, so I just need to implement that.
    Will reply when I that done.
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  4. #4
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    Here is the online version:

    CLICKY

    I fixed the security thing too.
    Help build a Flash Online Multi Player RPG:

    trac link

    Will be Open Source
    BETA should be out end of year (hopefully )

  5. #5
    Script kiddie VENGEANCE MX's Avatar
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    I did the required stuff to my security settings, but I still couldn't log in. Note that I do know what I'm doing when it comes to tweaking with Flash's security settings; I had to tweak with it for hours on end when beta-testing Dofus Arena.
    Last edited by VENGEANCE MX; 06-25-2006 at 12:44 PM.
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  6. #6
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    Are you using the online or download version?
    Does the loading screen hang?

    Are you using:
    username: user1
    password: user1
    to log on?
    Last edited by imarock; 06-25-2006 at 12:49 PM.
    Help build a Flash Online Multi Player RPG:

    trac link

    Will be Open Source
    BETA should be out end of year (hopefully )

  7. #7
    Wait- what now? tidenburg's Avatar
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    not very good. The whole view messes up, the view is of a slightly low view while the hitTests are from a birds-eye view
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  8. #8
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    not very good. The whole view messes up, the view is of a slightly low view while the hitTests are from a birds-eye view
    Well thats what you get when a programmer tries to do GFX...lol
    Remember what I said about being an engine not a game...

    Does noboby care about the actual engine? Like the item dropping and picking up onto the world, talking to NPCs etc?

    I forgot, source can be found here:
    Clicky
    Last edited by imarock; 06-25-2006 at 02:39 PM.
    Help build a Flash Online Multi Player RPG:

    trac link

    Will be Open Source
    BETA should be out end of year (hopefully )

  9. #9
    Senior Member chriserrorplain's Avatar
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    I got a bit confused by what was going on, for example I couldn't start the fight with Kenny and tiw ould be better if he remembered what i had already said to him and changed hix conversation accordingly.

    ChrisError//

  10. #10
    Senior Member Gloo pot's Avatar
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    Anyway, the loading engine is quite kewl, and it ran quite smooth. The actualy game engine i wasnt very impressed with, mainly because its not to much at the moment and still a little buggy, plus the grafix do make it look preaty bad.
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  11. #11
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    I couldn't start the fight
    I disabled the fighting engine because it was REALLY crap.

    I'll post back when I've got a full tech demo (Need to add Quest management + NPCShops), which is at least two iterations, which is a coupla weeks...
    Help build a Flash Online Multi Player RPG:

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    Will be Open Source
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  12. #12
    Game Player - Developer scheletro's Avatar
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    I could't play the game in my laptop I don't have number pad and the ASWD doesn't work


    "I love to make them as I love to play them"

  13. #13
    Flash Incompetent ChaseNYC's Avatar
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    i think there is a lot of potential and i am very impressed... the problems I noticed...

    1. the "cant walk inside" i could walk inside...
    2. I could pick up the items multiple times, the item doesnt disappear when picked up.
    3. im not sure its best to use move and have menu comeup wherever mouse is but would probably be better if it would it maybe greyed out game(disenabled it) and a menu popped up that you would use arrow keys to select an option
    4. dialog with kenny, I think you need to resolve some way to recognize that once an option has been chosen the same question wont be asked so the user doesnt have the option to continue saying yes and having the same dialog stated which wouldn't make much sense.
    5. I am curious to see the fighting engine.
    6. maybe you should be alerted when you are over an item that can be picked up or when spacebar can be used in general?

    hope these points are helpful
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  14. #14
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    I could't play the game in my laptop I don't have number pad and the ASWD doesn't work
    The WASD doesn't work in the version you saw, but I just added to the next version
    the "cant walk inside" i could walk inside...
    sorry, just forgot to update that to the updated engine
    I could pick up the items multiple times, the item doesnt disappear when picked up.
    I made it do that so that I could test if my code was buggy with the same item appearing multipile times.
    im not sure its best to use move and have menu comeup wherever mouse is but would probably be better if it would it maybe greyed out game(disenabled it) and a menu popped up that you would use arrow keys to select an option
    You can already change the option you choose with the arrow keys (but you move with WASD, so its a bit awkward
    I thought that greying it out might be too intrusive and slow down gameplay.
    dialog with kenny, I think you need to resolve some way to recognize that once an option has been chosen the same question wont be asked so the user doesnt have the option to continue saying yes and having the same dialog stated which wouldn't make much sense.
    It's not designed to be a linear conversation engine. Each time you talk, a new keyword is added to the options and you can talk about like. It's based on morrowind, although i could easily adapt it to be sequential
    I am curious to see the fighting engine.
    You REALLY don't want to see the fighting engine, I'd get flamed so bad ... :wink:
    maybe you should be alerted when you are over an item that can be picked up or when spacebar can be used in general?
    Good idea, i added to my task list

    Thanks for the feedback
    Help build a Flash Online Multi Player RPG:

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    Will be Open Source
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  15. #15
    Flash Incompetent ChaseNYC's Avatar
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    Quote Originally Posted by imarock

    Good idea, i added to my task list

    Thanks for the feedback
    just so you know that link doesnt work...
    mmm signature

  16. #16
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    That link is firefox only
    Here is the link for other browsers:
    https://opensvn.csie.org/traccgi/slashmedia/roadmap
    username:anonymous
    passwordassword
    Help build a Flash Online Multi Player RPG:

    trac link

    Will be Open Source
    BETA should be out end of year (hopefully )

  17. #17
    Feeling adventurous? T1ger's Avatar
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    Quote Originally Posted by imarock
    That link is firefox only
    Here is the link for other browsers:
    https://opensvn.csie.org/traccgi/slashmedia/roadmap
    username:anonymous
    passwordassword
    Why would you ever want to password protect that page? Its really annoying.
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  18. #18
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    sorry, i dont have power over the server, and this was the only way I could think of...
    Help build a Flash Online Multi Player RPG:

    trac link

    Will be Open Source
    BETA should be out end of year (hopefully )

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