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Replay Slide Screen
Hello - I have a slide presentation set up with 10 slides. Each one has graphics and a vice over audio track.
How can I set up button to repaly the current slides sound.
I want the button on the root layer of the presentation.
Thanks
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- Create a small box usingt he box tool
- Write some text for the button using the text tool
Position the text over the box as desired
select them both by dragging ur mouse over them and press F8 and select "Button" and press ok
Thats your button created - double click it to go into the button timeline, there will be 4 things in there:
- Up:how ur button looks by default
- Over: how your button looks and behaves when the mouse is over it
- Down: how it looks when pressed
- Hit: The area your button becomes active when mouse is placed over it (the hit zone)
Do whatever you need to in there i.e. changing colors for over, adding sound etc etc
After you are done double click somewhere outside the button area on the design window and ull go back to the main time line.
Now click on your button once and from the "Actions" window put in the following code for the button for PREVIOUS frame:
Code:
on (release) {
prevFrame();
}
for NEXT frame create another button and put this code:
Code:
on (release) {
nextFrame();
}
I hope thats what u were asking for?
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Thanks for the reply-
I am good with attaching action script to buttons -
To reword my question - Is there a way to replay the last sound that was playing.
Also i am using the Slides Presentation - not a normal flash document.
Thanks
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Have found a solution - I modified on of the behavious and attached it to the button.
Thanks
Here is the script on the button
Code:
on (release) {
// GoTo Next Screen behavior
var screen = null;
var target = this;
while((screen == null) && (target != undefined) && (target != null))
{
if(target instanceof mx.screens.Screen)
{
screen = target;
}
else
{
target = target._parent;
}
}
if (screen instanceof mx.screens.Slide) {{
screen.rootSlide.currentSlide.gotoAndPlay("1");
}}
// End GoTo Next Screen behavior
}
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