well, after working on my as2 verlet engine for a while now, i've decided to finally move it to as3

as you probably know, it's a whole lot faster and more efficient which makes it great for physical simulations

below is the link to the first demo of the 'Fisix Engine' (the flash physics engine) written in as3 and uses verlet physics (based on thomas jakobsen's articles)

since many have given up on verlet because of its weaknesses with rigid bodies, I decided to put something together to show that it is indeed possible to simulate rigid' bodies (such as crates) using only particles and constraints

here is is, all comments will be appriciated

...make sure you have flash player 9