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ism
[game] tikiballs (graphics by daydream)
http://www.gamedozer.com/tikiballs/
very cool game
ps: dunno who did the coding though
Graphics Attract, Motion Engages, Gameplay Addicts
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President
Yes, very cool game. I think this is the one DayDream sent in for the miniclip contest last year (?). Top job from DayDream; don't like too much mixing vector art with pixel one though, and I found it a bit difficult, but it's a quality work.
This is MC. His _parents sent him to stop() by the super market to buy some _root beer if he wanted to gotoAndPlay() with his friends at the park later.
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Senior Member
Originally Posted by BlinkOk
I guess Panayoti Haritatos.
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Senior Member
Thanks, Blink... wonder where you found this one
Games is already getting old... we are doing a new, reskinned version of it to crack the casual market...
The original version was done for the miniclip competion last year, which we didn't win due to be being to complex. Did anyone ever see the winning game btw. ?
and yes... the coding was done by Pany... [who also coded the Battalion:head2head - multiplayer strategy game and little icebreakers among others]
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Game Gecko
It's a fun game and like always amazing graphics from daydream.
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Game Player - Developer
very simple and very fun LOL, and just what I like, very good graphics
"I love to make them as I love to play them"
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Senior Member
Yeah the graphics were great, until the cartoon tiki guys showed up. They look like your typical Flash vector drawings.
And then, I had NO idea what to do. How to play.
Then I read the instructions. OK, cool. But still I find the ball moves so slow, it makes for tedious gameplay.
Sorry to be a downer.
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Senior Member
As Daydream mentioned, we've been working on an improved version of the game that has a bit of a lower learning curve and an easier to use interface. Hopefully we'll have something to show off soon enough.
As for the slow ball movement.. It was an active design choice. The game is not meant to be fast and frenetic, but rather to have a puzzle feel with an action element.
Thanks for the great feedback guys.
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Senior Member
Originally Posted by sand858
As for the slow ball movement.. It was an active design choice. The game is not meant to be fast and frenetic, but rather to have a puzzle feel with an action element.
I'm not saying it should be frenetic, but it's too slow right now.
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