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function problem
I need a little help with a function i'm trying to create, i'm almost there but need that extra bit of expertise that i know you guys have got to help me out here!
I have a few bits of code like the following which should really be placed in a function to streamline it:
Code:
if (targ == targetLots) {
setProperty(feedback.correctleft, _visible, true);
feedback.correctleft.alphaTo(100, 0.5, "linear");
feedback.correctleft.scaleTo(100, 2, "easeoutelastic");
feedback.correctleft.alphaTo(0, 0.5, "linear", 2);
feedback.correctleft.scaleTo(10, 0.5, "linear", 2);
whichone.alphaTo(100, 0.5, "linear", 2);
} else {
setProperty(feedback.correctright, _visible, true);
feedback.correctright.alphaTo(100, 0.5, "linear");
feedback.correctright.scaleTo(100, 2, "easeoutelastic");
feedback.correctright.alphaTo(0, 0.5, "linear", 2);
feedback.correctright.scaleTo(10, 0.5, "linear", 2);
whichone.alphaTo(100, 0.5, "linear", 2);
}
i've tried to turn this into:
Code:
function giveAnswer(YesNo) {
setProperty(feedback[YesNo], _visible, true);
feedback[YesNo].alphaTo(100, 0.5, "linear");
feedback[YesNo].scaleTo(100, 2, "easeoutelastic");
feedback[YesNo].alphaTo(0, 0.5, "linear", 2);
feedback[YesNo].scaleTo(10, 0.5, "linear", 2);
whichone.alphaTo(100, 0.5, "linear", 2);
}
called by:
Code:
giveAnswer(correctleft);
but i can't get it to work, i'm sure i'm pretty close to the answer, it's got something to do with square brackets or eval (i think). any ideas out there (he asked them knowingly!)
thanks,
dave.
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FK'n_dog
you were close
Code:
feedback.correctleft._visible = false;
function giveAnswer(YesNo){
path = feedback[YesNo];
trace(path);
// output - _level0.feedback.correctleft
path._visible = true;
};
giveAnswer("correctleft");
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Marvellous! I was almost there!
Cheers Dog!
d.
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