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Thread: [BETA] Matrix Rampage

  1. #1
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    [BETA] Matrix Rampage

    I'm proud to announce my very first small Flash game, all programmed by me, thanks in part to the friendly folks here at FK. I did more Java game programming before. I plan to get some exposure by releasing it to something like Newgrounds and of course my own little game site. I'm looking for any feedback, comments or suggestions.

    http://gamebrew.com/play-matrix-rampage



    Thanks!
    Gamebrew

  2. #2
    Zombie Coder EvilKris's Avatar
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    We have to register to play it?
    Don't you have a direct link?

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  4. #4
    Zombie Coder EvilKris's Avatar
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    Yeah man, that was sweet. Kind of plays like a Gameboy game. Cute little graphics and some nice touches with the breaking floors and such. It gets a bit samey just going around killing enemies without any kind of objective, but all the same it was fun.

  5. #5
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    at some point the blur effects didn´t show up anymore. Some objects are placed within a smaler amount as 1 pixel wich lets them blur- to avoid this either set _quality="LOW" or place them with _x = int(x);.
    Other than that very nice game,- pretty amazing that even the bots can pick up anything!

  6. #6
    Pencil Farmer cadin's Avatar
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    Nice, this looks really cool. The floors cracking and breaking is a really nice little detail. I agree with Kris that it gets a little old to just fight with no clear objective. I think even changing to a new building every level (with new objects/weapons) would make it much better. Also, the type (particularly the object ids) seems like it could be better compared to how cool the character and object graphics are.
    It would be nice if there were different keys for attack and pick up. I found it annoying that I kept swapping my gun for plant just because I was standing near one when I was shooting.
    Really great work man!

  7. #7
    SaphuA SaphuA's Avatar
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    The game is pretty neat! I liked it a lot!

    For feedback:
    Mainly what's already been said. Plus that I didn't like the AI too much. They should be less random and smarter. I also didn't like how the throwing of object was controlled, it just didn't feel right. Plus that you more often throw an object over an agent, instead of on him. You might aswell also add a sepperate key for picking up objects. Sometimes it dropped my gun beacuse I accidently stood on an object.

    ~Sph

  8. #8
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    Thanks for your comments. I tried to make a simple game by making it one button, but maybe two will be okay. Right now its a simple survival game, so there's just one level, but the agents get better weapons and get smarter. There are a max of 12 agents at a time, I haven't myself gotten past 50 kills.

    @renderhjs: Thanks, some sprites kept blurring I will look at their coords.

  9. #9
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    Awesome! It was pretty enjoyable, I thought.

    Thought the destructible environment was pretty neat, as well as the ability to use everything as a weapon.
    However, I thought the combat and overall feel of the game was a bit slow. Maybe if you get make the enemies react faster, have your character attack quicker, and possibly make the keys a little more responsive, that would really make this awesomer.

    As it is, it's still really cool. I don't think I could code as well as you did, so I'm impressed.
    Can't wait for the final product!

    P.S. This is just a possibility in regards to your gameplay: Maybe if you could multiple buildings to jump too, it would have more reply value. Just a thought...
    srry bout my englesh, im american

    Blog Hogger

    Hogger Studios

  10. #10
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Noticed something about the roof antennas... didn't like it when you jumped on em. Also, did you draw all your own graphics? If so... please teach me.
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  11. #11
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    My original goals for the games were way bigger: I wanted cars on the ground that move, and a helicopter shooting through the windows. There were also supposed to be innocent office people walking around inside. The agents were gonna come out the doors and elevators. And you could actually collapse the building. But once you start to program it, damn its a lot of work for a little game!

    I paid the artist of nvisionillustration.com, he does nice work.

    The quick fix I'm doing next is to add another key for pickup/carry only. The other suggestions I have to think about. I hate making levels

  12. #12
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Felt the same way about my newest game. When it was still in concept phase, I was always thinking "man that's not going to be a very large game" and then when I actually sat down and started writing it, I couldn't believe how long the code actually was.
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  13. #13
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    Nice Job!
    Jan Zumwalt - http://www.flash.neatinfo.com

  14. #14
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    I'm all set with many of the changes:
    * Separate key for picking up weapons A=Attack, S=Pickup (ALL)
    * Disable jump attacks on lamps or antennas (ImprisonedPride)
    * Made punching faster, I probably could do more (bloghogger1)
    * Improved throwing accuracy close range is better (SaphuA)
    * Fixed decimal pixel blur (renderhjs)

    Also made a list of all the weapons in the game:
    http://gamebrew.com/play-matrix-rampage

  15. #15
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Alright one more thing, I think the object an enemy is carrying should fall behind instead of in front of them. I mean you have the upper had because you attacked them, but then the object in their hands always hits you and they get the upper hand right back.
    Last edited by ImprisonedPride; 12-04-2006 at 01:09 AM.
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  16. #16
    2KHeroes / Sylvaniah designer luxregina's Avatar
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    Very nice ! I spent quite some time busting those agents !!!
    The GFX work is very nice, also !

    I would agree that adding diversity, more buildings, would definitely bring your game to the next level though !

  17. #17
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    Nice changes - made it funner!
    srry bout my englesh, im american

    Blog Hogger

    Hogger Studios

  18. #18
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    Quote Originally Posted by Gamebrew
    I'm all set with many of the changes:
    * Separate key for picking up weapons A=Attack, S=Pickup (ALL)
    * Disable jump attacks on lamps or antennas (ImprisonedPride)
    * Made punching faster, I probably could do more (bloghogger1)
    * Improved throwing accuracy close range is better (SaphuA)
    * Fixed decimal pixel blur (renderhjs)

    Also made a list of all the weapons in the game:
    http://gamebrew.com/play-matrix-rampage
    There appears to be one slight problem... On the splash screen you must 'click' play twice before it takes you to the game play. I suggest using only one (1) click...
    Jan Zumwalt - http://www.flash.neatinfo.com

  19. #19
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    Thanks again, I fixed the 1 click, and the carried objects now don't fall in front. Time to release the game into the wild and see what happens. I'm also trying Mochibot on it.

  20. #20
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    One more thing I noticed, the back button on the HighScore frame doesn't work.

    Also, what's with sometimes connecting to highscore, and sometimes not?
    The 'Boose':
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    New addition: OCZ Vertex 240GB SATA III SSD
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