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[MX] Help with a game
Hello everybody, this is my first post.
I'm Spanish, so excuse my poor English.
The question is, I have a to made a game with Flash.
It must appear a person who must receive an aleatory quantity of money.
At the botton, a serial on coins of different value. The player should go pressing in th coins till he reaches the required quantity.
I wish you could help me.
Thank you.
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I would help you.. but i didnt really understand the question..
You want to click a button, and when u do, it adds money to a money dynamic text box?
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Hey Timmy!!!
Howdy and welcome to FlashKit,
From what I can tell from your question you want something like a Mario game? Where you move around and collect coins and after some many something happens. Is that kinda what your making?
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Ok, I'll try again.
The player must make an amount of money clicking on coins of different value.
For example:
You must give: 10'20 $
And at the bottom are coins of 0.20, 0.50, 1 and 2 $. You have to click on the coins to have the total.
So each coin must have a valour, and the swf have to stop when the amount is bigger than the requested.
I hope you could understand me.
Thanks.
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VexForge, what you say may help me. How could I do that?
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Amazed and Amused
Okay, this is extremely simple, but maybe it'll help get you started:
Here are the objects you'll need to create on the stage:
amount_txt (a dynamic textbox)
penny_btn (button)
nickel_btn (button)
dime_btn (button)
quarter_btn (button)
dollar_btn (button)
Code:
var amount:Number = 0;
updateAmountTextbox();
function updateAmountTextbox() {
amount_txt.text = amount;
}
penny_btn.onRelease = function() {
amount += 1;
updateAmountTextbox();
};
nickel_btn.onRelease = function() {
amount += 5;
updateAmountTextbox();
};
dime_btn.onRelease = function() {
amount += 10;
updateAmountTextbox();
};
quarter_btn.onRelease = function() {
amount += 25;
updateAmountTextbox();
};
dollar_btn.onRelease = function() {
amount += 100;
updateAmountTextbox();
};
What's still missing is a function that will convert your amount to currency before it displays it (optional anyway). Also missing is any kind of function that tests to see if the amount has reached a target amount. To add that in, make a variable to represent the target amount, and a function that tests to see if the amount is equal to it yet. Call the function whenever the amount is incremented.
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God
hey... i think i might be able to help...
if you have an .fla file, that would also be helpful... but you can set up a varrible for the mony, for example _root.mony = 0 then you can have code on the mony like...
Code:
onClipEvent (enterFrame) {
this.onRelease = function() {
_root.mony += 10
}
then for the part about if the mony is = to a certian amount you would rite
Code:
if (_root.mony>100){
trace("YAY!")
}
i hope that helps some
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