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Thread: Swift 3D crashing while rendering 35 frames in

  1. #1
    village idiot BlackCow237's Avatar
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    Swift 3D crashing while rendering 35 frames in

    I am trying to render a vector animation, its a fairly big scene but nothing to huge, the entire animation is 233 frames long. I first tried rendering it on my Intel Core Duo machen and when it got 35 frames in it crashed and I got a "Do you wan't to send error report" (obiously I am using XP) so I bring the entire project to my secondary computer runing an AMD Sempron 3100+ and sure enough 35 frames in to the render it crashes. Why is it doing this on TWO diffrent computers?!? I don't want to have to render it in 34 frame chunks.
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  2. #2
    Senior Member RUSHVision's Avatar
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    That's a pretty long animation for a complex scene. You may not want to render it in 34-frame chunks, but prepare for that possibility and just embrace it if that's what it takes to make this happen.

    I would try experimenting with larger chunks first, though. Try just cutting it in half or into thirds and see if that works.
    mrush


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