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Swift 3D Max Texture Problem
I got that rendering problem worked out, now I just have a quick texture problem. I imported a model in from sketchup, and when I render with swift 3D Max, the textures are gone. This is probably not a hard thing to fix I just don't know how to do it. Have a look:
Sketchup:
Swift 3D Max:
Does anyone know what I should do? Thanks.
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supervillain
Highlight the arcade machine and go into the materials palette... see if the bitmap - *.bmp or *.jpg usually, if you're using *.tif, *.tga, or *.png (png-8) you might run into some problems every now-and-then - texture maps are present.
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