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Thread: [F8] Fast Foward and Rewind 90 frames in multiple timeline file (no video clips)

  1. #1
    Junior Member
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    Jan 2007
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    [F8] Fast Foward and Rewind 90 frames in multiple timeline file (no video clips)

    I have been trying to make simple fast foward and rewind buttons for a file I made using the "slide presentation" format in Flash 8 (ideally, to rewind or skip ahead 90 frames and then play). I had code for a file I had with a single timeline that worked by creating an empty movie clip...but the same code, even when inserted into each slide's timeline, doesn't seem to be working. I have tried various other codes I found on these forums and elsewhere...but nothing seems to work!

    I am very new to actionscript, so I don't even know where to begin to make the code myself, or how to fix the ones I've gathered already. Any help would be greatly appreciated!!

    Oh, and this isn't a video I imported...it's just the Flash itself. Thanks!

  2. #2
    Chemist
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    Why wouldn't you break your presentation into chapters and and create individual MCs and then lay the individual MCs on the timeline and reference those via frame labels? I probably wouldn't have everything on the main timeline.

  3. #3
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    I am really new at this whole thing...what exactly does that mean?

  4. #4
    Chemist
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    I would reccomend that you first do some of the macromedia tutorials at least to get a better understanding of the terminology

  5. #5
    Senior Member
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    "Slides" in Flash are a little more tricky, if you want to do anything other than the basic next slide/previous slide stuff. At least that's been the case in my experience. What code are you using that's working on one of the slides?

  6. #6
    Junior Member
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    Well, I didn't actually get anything to work in the slides. However, I thought I was at least close putting this on the buttons:

    In the fast foward I button put:

    Code:
    on (release){
    	gotoAndPlay (+90);
    }
    And in the rewind button I put:

    Code:
    on (release){
    	gotoAndPlay (-90);
    }
    At least it does SOMETHING when I press them...although in both cases it just rewinds to the same spot in the slide, regardless of when the button was pressed. It's really strange, actually.

    And I will learn more about actionscript and the terminology and all that...but I was just curious about this one code since I was working on a project for a client where it would have been really cool to add those buttons, and if I was going to do it, I needed to know how quickly.

    I guess in the future I'll avoid the slide presentation format when I need a controller...

  7. #7
    Junior Member
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    Jan 2007
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    Also, the code I had in my other project that was all on a single timeline was (for the entire controller, all in the first frame of the movie):

    Code:
    play_btn.onRelease=function (){
    play();
    } 
    pause_btn.onRelease=function(){
    stop();
    }
    
    forward_btn.onPress=function (){
    _root.createEmptyMovieClip("controller_mc",1);
    controller_mc.onEnterFrame=function(){
    _root.gotoAndStop(_root._currentframe+100);
    }
    }
    
    forward_btn.onRelease=function (){
    controller_mc.removeMovieClip();
    play();
    }
    
    rewind_btn.onPress=function (){
    _root.createEmptyMovieClip("controller_mc",1);
    controller_mc.onEnterFrame=function(){
    _root.gotoAndStop(_root._currentframe-100);
    }
    }
    rewind_btn.onRelease=function (){
    controller_mc.removeMovieClip();
    play();
    }
    
    forward_btn.onRelease=function (){
    controller_mc.removeMovieClip();
    play();
    }
    forward_btn.onReleaseOutside=function (){
    controller_mc.removeMovieClip();
    play();
    
    }
    rewind_btn.onRelease=function (){
    controller_mc.removeMovieClip();
    play();
    }
    rewind_btn.onReleaseOutside=function (){
    controller_mc.removeMovieClip();
    play();
    }
    I found this one in a tutorial and it worked great...until I started working in slides...

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