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Thread: Ball collision - hitTest based?

  1. #1
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    Ball collision - hitTest based?

    Do anyone have a code that makes a ball bounce realistic with hitTest(x,y,true)? I would need that, and I've tried to make it for one year now.

    Please help!

  2. #2
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    for the hittest detection in a ball
    you must
    ps. the point in the ball must be in the center

    detect=(floor.hittest(ball._x+ball.width*0.5,ball. _y,true))||(floor.hittest(ball._x-ball.width*0.5,ball._y,true))||(floor.hittest(ball ._y+ball.height*0.5,ball._x,true))||(floor.hittest (ball._y-ball.height*0.5,ball._x,true))

    if(detect){
    //invert speeds of the ball
    }

    don`t forget the ball always has a little force going down
    Last edited by insanedoom; 03-24-2007 at 12:42 PM.

  3. #3
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    Not exacly that I meant. I meant ball bouncing like THIS:
    http://www.harveycartel.org/metanet/...tB_demo04.html

    ... based on hitTest. Is it possible?

  4. #4
    Pixel Artéést chriso20's Avatar
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    you could use trigonometry instead?

    then the balls would be able to bouce off each other correctly and it'd all be contained in the same code.

    how are you with trig?

  5. #5
    Pixel Artéést chriso20's Avatar
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    i've done a quick demo of collision with trigonometry.

    here you go.


    to get the collisions or rather the bounces realistic, you'l need to look at the angle ball B is to A, then find the angle ball A's path is (left right, no up/down is 90 degrees) then use some maths to calculate the new angle then from that work out the co ordinate ratios (amount moving x and y) based on a set speed.

    i was trying to do it then realised i have my own work to do! lol good luck!
    Attached Files Attached Files

  6. #6
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    Thanks, but that's not what I need. I know how to make ball vs ball collision.
    I want to know how I can make this[http://www.harveycartel.org/metanet...utB_demo04.html] with hitTest - ball vs that kind of ground.
    Last edited by Pattt; 04-12-2007 at 08:27 AM.

  7. #7
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    Ever find a solution to this?

    I was thinking of finding the tangent of the colliding surfaces and the angle between them for deflection.

    Any ideas on how this can be done?

  8. #8

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