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But it still fills prams
Beta test[Bloc]..
HI Flash people,
Could you test this game out for me and leave me feed back.
Only 13 stages. Don't read the instructions as they are wrong as i changed the format after i wrote them.
Could you test if the game save feature works. Just close the game down, then restart( It works on my end).
Just match the coloured Bloc's to remove them from play.
Use the direction buttons to move. Use space to push the Bloc's.
http://bloc.awardspace.co.uk/
Thanks
Ivorsmallun..
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Axis Games
Game was ok. Puzzle games aren't my cup of tea, though. I couldn't find the save game button once I was in the game, so I couldn't test that for you. Everything seemed to work fine, I just don't like to do puzzles this early in the morning ;-)
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But it still fills prams
Djugan
Code:
I couldn't find the save game button once I was in the game, so I couldn't test that for you
Sorry about the save feature. It saves your progress after every level you complete.
Thanks for the reply thou.
Ivorsmallun...
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rofl I read:
http://bloc.adwarespace.co.uk/
instead of
http://bloc.awardspace.co.uk/
- "press key 1 to quit" the character 1 is almost unreadable
- at first I thought navigation is done with the mouse,- wrong. But then why do need to cklick on "next level" ect. with the mouse instead using again the space bar- kind of annoying switchin keyboard and mouse
- the yellow "o" of the logo Block is almost invisble- very hard to detect with the white background
- boring graphics atm.
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The save works fine for me. It would be nice if you could just press a button to go to the next level instead and change it to just going to the next level instead of to the stage select.
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Pumpkin Carving 2008
I like it. The graphics are about what you'd expect for a simple puzzle game, though I'd like to see some particle effect/explosions on the tiles when they clear. Also pretty much everything everyone else said. And is there a way to see the move records? I set like 3, but I have no idea what it's for.
EDIT: Nice to see others using awardspace (Like it?).
The 'Boose':
ASUS Sabertooth P67 TUF
Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
8GB G.Skill Ripjaws 1600 DDR3
ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
New addition: OCZ Vertex 240GB SATA III SSD
WEI Score: 7.6
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I agree the 'Press 1 Key' text should be made more visible. It would also probably help to have sentence under that that says something like 'use your arrow keys to move and space to push the blocks around'.
It would probably be good to have it just go directly to the next level when one is finished instead of going back to the choose level screen
Nice artwork!
Last edited by MJonesTT; 03-12-2007 at 10:33 PM.
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Senior Member
I dont think there is need for extra Space button to push blocks. Once you face the block and try to move in its direction, the block should get pushed.
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Personally I prefer having that extra button for pushing items. You should make it an option if they want to have an extra key to push blocks or just use the arrow keys.
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Axis Games
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But it still fills prams
Thanks Flash people for the feed back.
renderhjs
Code:
at first I thought navigation is done with the mouse,- wrong. But then why do need to cklick on "next level" ect. with the mouse instead using again the space bar- kind of annoying switchin keyboard and mouse
Your right again about swapping from mouse to keyboard. To move on i'll add press space button..
swak
Code:
It would be nice if you could just press a button to go to the next level instead and change it to just going to the next level instead of to the stage select.
I'll do that because it is a bit of a pain moveing backwards and forwards.
ImprisonedPride
Code:
And is there a way to see the move records? I set like 3, but I have no idea what it's for.
Sorry not add that feature yet. Will do soon, and yes awardspace.co.uk is a great free web space provider with no banners...
Just ask one more thing. How hard are the levels. As i have made them up there just to easy for me and i ca not tell...
Thanks again,
Ivorsmallun...
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Pencil Farmer
I like it a lot too.
Your typography is kind of horsey.
I agree with Tony that there's no need for the spacebar to push the blocks.
Great work though.
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But it still fills prams
cadin,
What do you mean by Your typography is kind of horsey.
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Pencil Farmer
Sorry, I just meant that it's kind of big and awkward.
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But it still fills prams
It's me again.
I've done some updates and added a few things that you lot pointed out to me.
Added a few more levels.
Please test and let me know if i'm still going in the right direction.
If you have played this before then start a new game.
This is the link again...
http://bloc.awardspace.co.uk/
Cheers,
Ivorsmallun
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thanks the number 13 is a bad number.
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But it still fills prams
Code:
insanedoom. thanks the number 13 is a bad number.
No 13 is always a bad number.
What do you think of the levels?. Too hard to early or just about right?.
Did you complete all the levels i done so far?.
Thanks for the testing.
Any more for more.
Ivorsmallun...
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Took a while to realize space pushed blocked, I like having the extra button less likely to make accidential pushes...
You should be able to just hold down the direction key to move the player
and the blocks take a while to dissappear it seem you can't move in that direction for no reason
overall a good fun little game nice graphics and music
the game is fairly easy only had trouble on one level
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