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Thread: FLVplayback...Buffering?

  1. #1
    Senior Member
    Join Date
    Apr 2001
    Posts
    222

    FLVplayback...Buffering?

    hi flashers,

    Ok i swear i've searched high and low, and I am so struggling. PLEASE HELP!!!!! I am using the FLVPlayback component and am using video in a presentation with no controllers so i need to set up a dynamic buffer..it's a short video about 1min. I would like it to buffer smartly so that it barely stutters and that while the buffer is emptying it gets full at the same time? Possible!?

    I also want it so that when it's done playing it'll jump to a frame. I used the FLV complete command and it worked until I had to connect using netstream to figure out the buffering part.

    Anyhow, i have this code but the video aint playing, i get audio but no video. Any ideas?!?!!?!?!?!!~?

    stop();

    this.createTextField("buffer_txt", this.getNextHighestDepth(), 10, 10, 300, 22);
    buffer_txt.html = true;

    var connection_nc:NetConnection = new NetConnection();
    connection_nc.connect(null);
    var stream_ns:NetStream = new NetStream(connection_nc);

    clip.attachVideo(stream_ns);
    stream_ns.setBufferTime(3);
    stream_ns.play("http://urltoflv.com/flv.flv");

    var buffer_interval:Number = setInterval(checkBufferTime, 100, stream_ns);

    function checkBufferTime(my_ns:NetStream):Void {
    var bufferPct:Number = Math.min(Math.round(my_ns.bufferLength/my_ns.bufferTime * 100), 100);
    var output_str:String = "<textformat tabStops='[100,200]'>";
    output_str += "Length: "+my_ns.bufferLength+"\t"+"Time: "+my_ns.bufferTime+"\t"+"Buffer:"+bufferPct+"% ";
    output_str += "</textformat>";
    buffer_txt.htmlText = output_str;
    }

    PLEASE HELP!!!!!
    You have to think in Flash

  2. #2
    Senior Member layerburn's Avatar
    Join Date
    Jul 2006
    Location
    USA
    Posts
    542
    I also want it so that when it's done playing it'll jump to a frame. I used the FLV complete command and it worked until I had to connect using netstream to figure out the buffering part.
    I'm not sure about the buffering part, but I do know about the command to tell it to jump to a frame when finished. Using the netStream method it would look like this:

    Code:
    stream_ns.onStatus = function (oInfo:Object) {
         if(oInfo.code == "NetSteam.Play.Stop") {
              gotoAndPlay(frame number here);
         }
    
    };
    I just put this on its own layer on the same frame as the code used to set up the movie/connection.

    Sorry I can't help you with the buffering. Hope this helps you out.

    ~burn
    This is your brain. This is your brain on script.

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