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Thread: drawing rounded rectangles in actionscript

  1. #1
    Crazy Guy delfick's Avatar
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    drawing rounded rectangles in actionscript

    hello

    i have a project where i need to create some buttons....

    the buttons are rounded rectangles with text in them

    and the number of buttons can change, so i'm going to make the buttons appear on stage dynamically, so that the roundedness of the buttons changes accordingly (i've found that just resizing rounded rectangles makes the rounded corners a little weird)....


    so i've got so far as i've made the button and that's all good...

    but i need to find a way of making the text bold on hover

    and the background a different colour on press

    and i'm new to drawing with actionscript...

    thnx for help

    (what i have so far is attached)...
    Attached Files Attached Files
    if you find some of my ideas weird, look at my avatar for the reason

  2. #2
    FK'n_dog a_modified_dog's Avatar
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    does this approach help ??
    Code:
    this.createEmptyMovieClip("btn_", this.getNextHighestDepth());
    btn_._x = 100;
    btn_._y = 100;
    
    var textFormat:TextFormat = new TextFormat();
    		textFormat.font = "Verdana";
    		textFormat.size = 12;
    		textFormat.color = 0x13A4A4;
    		textFormat.align = "center";
    		textFormat.bold = true;
    
    var textFormat2:TextFormat = new TextFormat();
    	textFormat2.color = 0x000000;
    
    drawRoundedRectangle(btn_, 160.8, 27.3, 5, 0xFFFFFF, 100, "hello");
    function drawRoundedRectangle(target_mc:MovieClip, boxWidth:Number, boxHeight:Number, cornerRadius:Number, fillColor:Number, fillAlpha:Number, btn_text:String):Void {
    	with (target_mc) {
    		beginFill(fillColor, fillAlpha);
    		moveTo(cornerRadius, 0);
    		//line style
    		lineStyle(2, 0x000000);
    		//start drawing
    		lineTo(boxWidth-cornerRadius, 0);
    		curveTo(boxWidth, 0, boxWidth, cornerRadius);
    		lineTo(boxWidth, cornerRadius);
    		lineTo(boxWidth, boxHeight-cornerRadius);
    		curveTo(boxWidth, boxHeight, boxWidth-cornerRadius, boxHeight);
    		lineTo(boxWidth-cornerRadius, boxHeight);
    		lineTo(cornerRadius, boxHeight);
    		curveTo(0, boxHeight, 0, boxHeight-cornerRadius);
    		lineTo(0, boxHeight-cornerRadius);
    		lineTo(0, cornerRadius);
    		curveTo(0, 0, cornerRadius, 0);
    		lineTo(cornerRadius, 0);
    		endFill();
    		//create the text
    		this.createTextField("label_txt", 1000, target_mc._x, target_mc._y+(boxHeight-18.5)/2, boxWidth, 18.5);
    		label_txt.setNewTextFormat(textFormat);
    		label_txt.selectable = false;
    		label_txt.text = btn_text;
    	}
    }
    
    btn_.onMouseMove = function() {
    	if (this.hitTest(_root._xmouse, _root._ymouse)) {
    _root.label_txt.setTextFormat(textFormat2);
    	} else {
    _root.label_txt.setTextFormat(textFormat);
    drawRoundedRectangle(btn_, 160.8, 27.3, 5, 0xFFFFFF, 100, "hello");
    }
    };
    
    btn_.onMouseDown = function() {
    	if (this.hitTest(_root._xmouse, _root._ymouse)) {
    drawRoundedRectangle(btn_, 160.8, 27.3, 5, 0x13A4A4, 26, "hello");
    	}
    };

  3. #3
    Crazy Guy delfick's Avatar
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    ok then, that makes sense

    how do i clear the rectangle before i draw it again ???

    thnx
    if you find some of my ideas weird, look at my avatar for the reason

  4. #4
    FK'n_dog a_modified_dog's Avatar
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    btn_.clear();

  5. #5
    Crazy Guy delfick's Avatar
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    thnx

    now, to the next step, creating more than one at a time..... using

    Code:
    for (i=0; i<3; i++) {
    	this.createEmptyMovieClip("btn_"+i, this.getNextHighestDepth());
    	this["btn_"+i]._x = 100;
    	this["btn_"+i]._y = 100+40*i;
    	var textFormat:TextFormat = new TextFormat();
    	textFormat.font = "Verdana";
    	textFormat.size = 12;
    	textFormat.color = 0x13A4A4;
    	textFormat.align = "center";
    	textFormat.bold = true;
    	var textFormat2:TextFormat = new TextFormat();
    	textFormat2.color = 0x000000;
    	drawRoundedRectangle("btn_"+i, 160.8, 27.3, 5, 0xFFFFFF, 100, "hello");
    	function drawRoundedRectangle(target_mc:MovieClip, boxWidth:Number, boxHeight:Number, cornerRadius:Number, fillColor:Number, fillAlpha:Number, btn_text:String):Void {
    		with (target_mc) {
    			clear();
    			beginFill(fillColor, fillAlpha);
    			moveTo(cornerRadius, 0);
    			//line style
    			lineStyle(2, 0x000000);
    			//start drawing
    			lineTo(boxWidth-cornerRadius, 0);
    			curveTo(boxWidth, 0, boxWidth, cornerRadius);
    			lineTo(boxWidth, cornerRadius);
    			lineTo(boxWidth, boxHeight-cornerRadius);
    			curveTo(boxWidth, boxHeight, boxWidth-cornerRadius, boxHeight);
    			lineTo(boxWidth-cornerRadius, boxHeight);
    			lineTo(cornerRadius, boxHeight);
    			curveTo(0, boxHeight, 0, boxHeight-cornerRadius);
    			lineTo(0, boxHeight-cornerRadius);
    			lineTo(0, cornerRadius);
    			curveTo(0, 0, cornerRadius, 0);
    			lineTo(cornerRadius, 0);
    			endFill();
    			//create the text
    			this.createTextField("label_txt", 1000, target_mc._x, target_mc._y+(boxHeight-18.5)/2, boxWidth, 18.5);
    			label_txt.setNewTextFormat(textFormat);
    			label_txt.selectable = false;
    			label_txt.text = btn_text;
    		}
    	}
    	this["btn_"+i].onMouseMove = function() {
    		if (this.hitTest(_root._xmouse, _root._ymouse)) {
    			_root.label_txt.setTextFormat(textFormat2);
    		}
    	};
    	this["btn_"+i].onMouseDown = function() {
    		if (this.hitTest(_root._xmouse, _root._ymouse)) {
    			drawRoundedRectangle(btn_, 160.8, 27.3, 5, 0x13A4A4, 26, "hello");
    			_root.label_txt.setTextFormat(textFormat2);
    		}
    	};
    }
    gives me this

    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 13: Type mismatch.
    drawRoundedRectangle("btn_"+i, 160.8, 27.3, 5, 0xFFFFFF, 100, "hello");

    Total ActionScript Errors: 1 Reported Errors: 1
    ......

    any ideas why ??
    if you find some of my ideas weird, look at my avatar for the reason

  6. #6
    FK'n_dog a_modified_dog's Avatar
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    try -

    drawRoundedRectangle(this["btn_"+i], 160.8, 27.3, 5, 0xFFFFFF, 100, "hello");

  7. #7
    Crazy Guy delfick's Avatar
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    Quote Originally Posted by a_modified_dog
    try -

    drawRoundedRectangle(this["btn_"+i], 160.8, 27.3, 5, 0xFFFFFF, 100, "hello");

    i tried that before....

    if i do that, the buttons won't appear....
    if you find some of my ideas weird, look at my avatar for the reason

  8. #8
    FK'n_dog a_modified_dog's Avatar
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    hmm .. a slightly different approach here, is this suitable for your project ?
    Code:
    arr = ["Hello0","Hello1","Hello2"];
    
    var textFormat:TextFormat = new TextFormat();
    	textFormat.font = "Verdana";
    	textFormat.size = 12;
    	textFormat.color = 0x13A4A4;
    	textFormat.align = "center";
    	textFormat.bold = true;
    var textFormat2:TextFormat = new TextFormat();
    	textFormat2.color = 0x000000;
    
    function init(){ 
    for (i=0; i<3; i++) {
    	this.createEmptyMovieClip("btn_"+i, this.getNextHighestDepth());
    	ref = this["btn_"+i];
    	ref._x = 100;
    	ref._y = 100+40*i;
    	ref.createTextField("label_txt", 1, 30, i+5, 100, 18.5);
    	ref.label_txt.setNewTextFormat(textFormat);
    	ref.label_txt.selectable = false;
    	ref.label_txt.text = arr[i];
    drawRoundedRectangle(ref, 160.8, 27.3, 5, 0xFFFFFF, 100);
    }
    };
    
    init();
    
    	function drawRoundedRectangle(
    target_mc:MovieClip, boxWidth:Number, boxHeight:Number, 
    cornerRadius:Number, fillColor:Number, fillAlpha:Number):Void {
    		with (target_mc) {
    			clear();
    			beginFill(fillColor, fillAlpha);
    			moveTo(cornerRadius, 0);
    			//line style
    			lineStyle(2, 0x000000);
    			//start drawing
    			lineTo(boxWidth-cornerRadius, 0);
    			curveTo(boxWidth, 0, boxWidth, cornerRadius);
    			lineTo(boxWidth, cornerRadius);
    			lineTo(boxWidth, boxHeight-cornerRadius);
    			curveTo(boxWidth, boxHeight, boxWidth-cornerRadius, boxHeight);
    			lineTo(boxWidth-cornerRadius, boxHeight);
    			lineTo(cornerRadius, boxHeight);
    			curveTo(0, boxHeight, 0, boxHeight-cornerRadius);
    			lineTo(0, boxHeight-cornerRadius);
    			lineTo(0, cornerRadius);
    			curveTo(0, 0, cornerRadius, 0);
    			lineTo(cornerRadius, 0);
    			endFill();
    				}
    buttons(target_mc);
    	};
    
    function buttons(ref){
    ref.onRollOver = function() {
     trace("over-"+ref);
    this.label_txt.setTextFormat(textFormat2);
    };
    
    ref.onRelease = function() {
    this.label_txt.setTextFormat(textFormat2);
     trace("release-"+ref);
    init();
    };
    };

  9. #9
    Crazy Guy delfick's Avatar
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    much better

    now i have exactly what i want with

    Code:
    arr = ["Hello0", "Hello1", "Hello2"];
    _global.blue = 1287332;
    _global.white = 16777215;
    _global.black = 000000;
    _global.btn_selected = 9;
    var textFormat:TextFormat = new TextFormat();
    textFormat.font = "Verdana";
    textFormat.size = 12;
    textFormat.align = "center";
    textFormat.bold = true;
    function setsubstring(thisvar) {
    	string = thisvar;
    	var nameString:String = new String(string);
    	var subString:String = new String(nameString.substr(-1, 1));
    	_root.substringresult = subString;
    }
    for (i=0; i<arr.length; i++) {
    	this.createEmptyMovieClip("btn_"+i, this.getNextHighestDepth());
    	ref = this["btn_"+i];
    	ref._x = 100;
    	ref._y = 100+40*i;
    	ref.createTextField("label_txt", 1, 30, i+5, 100, 18.5);
    }
    //creates the movieclips
    function init(num, back_colour, back_alpha, text_colour) {
    	ref = this["btn_"+num];
    	drawRoundedRectangle(movieclip, 160.8, 27.3, 5, back_colour, back_alpha);
    	drawRoundedRectangle(ref, 160.8, 27.3, 5, back_colour, back_alpha);
    	ref.label_txt.textColor = text_colour;
    	ref.label_txt.setNewTextFormat(textFormat);
    	ref.label_txt.selectable = false;
    	ref.label_txt.text = arr[num];
    }
    for (i=0; i<arr.length; i++) {
    	init(i, _global.white, 26, _global.blue);
    }
    function drawRoundedRectangle(target_mc:MovieClip, boxWidth:Number, boxHeight:Number, cornerRadius:Number, fillColor:Number, fillAlpha:Number):Void {
    	with (target_mc) {
    		clear();
    		beginFill(fillColor, fillAlpha);
    		moveTo(cornerRadius, 0);
    		//line style
    		lineStyle(2, 0x000000);
    		//start drawing
    		lineTo(boxWidth-cornerRadius, 0);
    		curveTo(boxWidth, 0, boxWidth, cornerRadius);
    		lineTo(boxWidth, cornerRadius);
    		lineTo(boxWidth, boxHeight-cornerRadius);
    		curveTo(boxWidth, boxHeight, boxWidth-cornerRadius, boxHeight);
    		lineTo(boxWidth-cornerRadius, boxHeight);
    		lineTo(cornerRadius, boxHeight);
    		curveTo(0, boxHeight, 0, boxHeight-cornerRadius);
    		lineTo(0, boxHeight-cornerRadius);
    		lineTo(0, cornerRadius);
    		curveTo(0, 0, cornerRadius, 0);
    		lineTo(cornerRadius, 0);
    		endFill();
    	}
    	target_mc.onRollOver = function() {
    		_root.setsubstring(this);
    		btn_roll(_root.substringresult);
    	};
    	target_mc.onRelease = function() {
    		_root.setsubstring(this);
    		btn_press(_root.substringresult);
    	};
    	target_mc.onRollOut = function() {
    		_root.setsubstring(this);
    		btn_rollout(_root.substringresult);
    	};
    }
    function btn_roll(ref) {
    	for (i=0; i<=arr.length; i++) {
    		if (i == _global.btn_selected) {
    			init(i, _global.blue, 26, _global.black);
    		} else if (i == ref) {
    			init(i, _global.white, 26, _global.black);
    		} else {
    			init(i, _global.white, 26, _global.blue);
    		}
    	}
    }
    function btn_press(ref) {
    	_global.btn_selected = ref;
    	for (i=0; i<=arr.length; i++) {
    		if (i == ref) {
    			init(i, _global.blue, 26, _global.black);
    		} else {
    			init(i, _global.white, 100, _global.blue);
    		}
    	}
    }
    function btn_rollout(ref) {
    	for (i=0; i<=arr.length; i++) {
    		if (i == _global.btn_selected) {
    			init(i, _global.blue, 26, _global.black);
    		} else {
    			init(i, _global.white, 26, _global.blue);
    		}
    	}
    }
    the only problem is i keep getting a lot of

    Error: A 'with' action failed because the specified object did not exist.
    and i can't figure out why..

    thnx for your help
    Last edited by delfick; 04-14-2007 at 10:35 PM.
    if you find some of my ideas weird, look at my avatar for the reason

  10. #10
    Crazy Guy delfick's Avatar
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    anyone have any ideas why ??
    if you find some of my ideas weird, look at my avatar for the reason

  11. #11
    FK'n_dog a_modified_dog's Avatar
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    I can only suggest that you use List Variables and check if
    all objects are created and all getter/setter events are set.

    a " 'with' action failed " error is usually an indicator of incorrectly
    set objects

  12. #12
    Crazy Guy delfick's Avatar
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    sorry, but are you able to explain how to do this please ??

    whilst my knowledge of actionscript is expanding, it is still relatively small :P

    thnx
    if you find some of my ideas weird, look at my avatar for the reason

  13. #13
    Crazy Guy delfick's Avatar
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    ahhh, here we go, i realised why....i had two drawRoundedRectangles in the init function and further down under the onRoll, onRelease and onOver functions i hade for(i=0; i<=array.length;i++) instead of only i<array.length....

    Code:
    arr = ["Hello0", "Hello1", "Hello2"];
    _global.blue = 1287332;
    _global.white = 16777215;
    _global.black = 000000;
    _global.btn_selected = 9;
    var textFormat:TextFormat = new TextFormat();
    textFormat.font = "Verdana";
    textFormat.size = 12;
    textFormat.align = "center";
    textFormat.bold = true;
    function setsubstring(thisvar) {
    	string = thisvar;
    	var nameString:String = new String(string);
    	var subString:String = new String(nameString.substr(-1, 1));
    	_root.substringresult = subString;
    }
    for (i=0; i<arr.length; i++) {
    	this.createEmptyMovieClip("btn_"+i, this.getNextHighestDepth());
    	ref = this["btn_"+i];
    	ref._x = 100;
    	ref._y = 100+40*i;
    	ref.createTextField("label_txt", 1, 30, i+5, 100, 18.5);
    }
    //creates the movieclips
    function init(num, back_colour, back_alpha, text_colour) {
    	ref = this["btn_"+num];
    	drawRoundedRectangle(ref, 160.8, 27.3, 5, back_colour, back_alpha);
    	ref.label_txt.textColor = text_colour;
    	ref.label_txt.setNewTextFormat(textFormat);
    	ref.label_txt.selectable = false;
    	ref.label_txt.text = arr[num];
    }
    for (i=0; i<arr.length; i++) {
    	init(i, _global.white, 26, _global.blue);
    }
    function drawRoundedRectangle(target_mc:MovieClip, boxWidth:Number, boxHeight:Number, cornerRadius:Number, fillColor:Number, fillAlpha:Number):Void {
    	with (target_mc) {
    		clear();
    		beginFill(fillColor, fillAlpha);
    		moveTo(cornerRadius, 0);
    		//line style
    		lineStyle(2, 0x000000);
    		//start drawing
    		lineTo(boxWidth-cornerRadius, 0);
    		curveTo(boxWidth, 0, boxWidth, cornerRadius);
    		lineTo(boxWidth, cornerRadius);
    		lineTo(boxWidth, boxHeight-cornerRadius);
    		curveTo(boxWidth, boxHeight, boxWidth-cornerRadius, boxHeight);
    		lineTo(boxWidth-cornerRadius, boxHeight);
    		lineTo(cornerRadius, boxHeight);
    		curveTo(0, boxHeight, 0, boxHeight-cornerRadius);
    		lineTo(0, boxHeight-cornerRadius);
    		lineTo(0, cornerRadius);
    		curveTo(0, 0, cornerRadius, 0);
    		lineTo(cornerRadius, 0);
    		endFill();
    	}
    	target_mc.onRollOver = function() {
    		_root.setsubstring(this);
    		btn_roll(_root.substringresult);
    	};
    	target_mc.onRelease = function() {
    		_root.setsubstring(this);
    		btn_press(_root.substringresult);
    	};
    	target_mc.onRollOut = function() {
    		_root.setsubstring(this);
    		btn_rollout(_root.substringresult);
    	};
    }
    function btn_roll(ref) {
    	for (i=0; i<arr.length; i++) {
    		if (i == _global.btn_selected) {
    			init(i, _global.blue, 26, _global.black);
    		} else if (i == ref) {
    			init(i, _global.white, 26, _global.black);
    		} else {
    			init(i, _global.white, 26, _global.blue);
    		}
    	}
    }
    function btn_press(ref) {
    	_global.btn_selected = ref;
    	for (i=0; i<arr.length; i++) {
    		if (i == ref) {
    			init(i, _global.blue, 26, _global.black);
    		} else {
    			init(i, _global.white, 100, _global.blue);
    		}
    	}
    }
    function btn_rollout(ref) {
    	for (i=0; i<arr.length; i++) {
    		if (i == _global.btn_selected) {
    			init(i, _global.blue, 26, _global.black);
    		} else {
    			init(i, _global.white, 26, _global.blue);
    		}
    	}
    }
    well, that problem is fixed

    though i still want to know about this list variable thing .....are you still able to help me please with that ??

    thnx, your help is greatly appreciated
    if you find some of my ideas weird, look at my avatar for the reason

  14. #14
    FK'n_dog a_modified_dog's Avatar
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    ketboard shortcuts
    CTRL / Enter - to Test Movie
    from Test Movie - CTRL / ALT / V to open List Variables

  15. #15
    Crazy Guy delfick's Avatar
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    ok then

    thnx
    if you find some of my ideas weird, look at my avatar for the reason

  16. #16
    Crazy Guy delfick's Avatar
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    ok then, next problem

    i want to load the names for the buttons via an externel file (i.e. xml file)...

    the problem is i have absolutely no idea what i'm doing

    can someone explain to me how to first create the xml file (so that for each button it has two pieces of information, the name of the button, and the name of a txt file that button will load when pressed)....

    and then be able to create an array from this xml file that the dynamically created buttons will then use to create, position and resize themselves to...

    thnx for help

    (oh, ye, here's my latest version of the dynamic buttons, i changed it a little http://delfick.storage.googlepages.c...oncreation.txt (designed for 800x600 stage)...
    if you find some of my ideas weird, look at my avatar for the reason

  17. #17
    FK'n_dog a_modified_dog's Avatar
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    as the original question is resolved, please start a new thread
    ( prolly get some good answers by posting this to the xml forum )

  18. #18
    Crazy Guy delfick's Avatar
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    ok then, will do
    if you find some of my ideas weird, look at my avatar for the reason

  19. #19
    Crazy Guy delfick's Avatar
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    Quote Originally Posted by delfick
    ok then, will do
    k then, done http://board.flashkit.com/board/show...42#post3853842
    if you find some of my ideas weird, look at my avatar for the reason

  20. #20
    Crazy Guy delfick's Avatar
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    ok then, next step....

    is it possible to animate the drawing of the buttons ??

    mainly fade effects

    and animated resizing...

    i know how to do it to an actual thing, for example, say i make this function
    Code:
    function animove (plugin, finaly, finalx, animated, speed, action, alpha) {
        if (action == "move") {
            if (animated == "no") {
                plugin._x = finalx;
                plugin._y = finaly;
            } else {
                if (Math.abs(plugin._x - finalx) > 1 || Math.abs(plugin._y - finaly)>1) {
                    //Move towards target
                    plugin._x += (finalx - plugin._x)*speed;
                    plugin._y += (finaly - plugin._y)*speed;
                } else {
                    plugin._x = finalx;
                    plugin._y = finaly;
                }
            }
        }
        if (action == "resize") {
            if (animated == "no") {
                plugin._width = finalx;
                plugin._height = finaly;
            } else{
                if (Math.abs(plugin._width - finalx) > 1 || Math.abs(plugin._height - finaly)>1) {
                    //resize
                    plugin._width += (finalx - plugin._width)*speed;
                    plugin._height += (finaly - plugin._height)*speed;
                } else {
                    plugin._width = finalx;
                    plugin._height = finaly;
                }
            }
        }
        if (action == "fade") {
            if (animated == "no") {
                plugin._alpha = alpha;
            } else {
                if (Math.abs(plugin._alpha - alpha) > 1) {
                    //fade
                    plugin._alpha += (alpha - plugin._alpha)*speed;
                } else {
                    plugin._alpha = alpha;
                }
            }
        }
    }
    then in a movieclip i'd put this
    Code:
    onClipEvent (enterFrame) {
        //{plugin, finaly, finalx, animated, speed, action, alpha)
        _root.animove(this, 20, 40, "yes", 0.01, "resize");
    }

    but is there a way to do that to stuff drawn onto the stage via actionscript ??
    without drawing it into a movieclip and then just apply the effects to that movieclip (if i did that then i'd have movieclips nested in movieclips, no real disaster really, but i'm curious if it could be done

    thnx
    if you find some of my ideas weird, look at my avatar for the reason

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