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Thread: [CS3]Any ideas to instantiate library symbols dynamically?

  1. #1
    Actionscript 3, postproduction georgecalgary's Avatar
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    [CS3]Any ideas to instantiate library symbols dynamically?

    In Flash 8 I used dynamic linkages to instantiate symbols quite often, i.e. / 'symbol_'+i / can load ordered linkage symbols for 'symbol_0', 'symbol_1', 'symbol_2'...

    Now in Flash CS3, no linkage any more but they have to be a class name such as 'TreeHouse_0' class for a 'Tree House 0' symbol. They can not be instantiated with / new ['TreeHouse_'+i]() / or so. Any one have some ideas?

    Thanks.

  2. #2
    Mod cancerinform's Avatar
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    Here is an example. You can give variable names.


    for (var count:int = 0; count <= 10; count++)
    {
    var myVar:MovieClip = new MovieClip ();
    myVar.name = "myVar_"+count02;
    myVar.y = count02*myVar.height;
    this.addChild (myVar);
    }
    - The right of the People to create Flash movies shall not be infringed. -
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  3. #3
    Actionscript 3, postproduction georgecalgary's Avatar
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    Thanks Cancerinform. Though I'm looking for idea of dynamic 'linkage' (custom class in CS3) but not dynamic instance name.

    For example in AS2, it was:

    var i:Number;
    for(i=0; i<10; i++)
    this.attachMovie("symbol_"+i, "s"+i, this.getNextHighestDepth());

    In CS3 the first parameter is changed to a class name which cannot create dynamically. But to do this way it sucks:

    var s0=new symbol_0();
    s0.name = 's0';
    var s1=new symbol_1();
    s1.name = 's1';
    ...

  4. #4
    Developer
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    Hi, I had a similar problem and I solved it using code similar to this. I hope it helps.

    var classReference:Class = getDefinitionByName("symbol_"+i) as Class;
    var newClip:MovieClip = new classReference()
    stage.addChild(newClip)

  5. #5
    Actionscript 3, postproduction georgecalgary's Avatar
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    Good point. Thanks Cortana.

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