I am working on a game where the user navigates a MC around with the arrow keys and rotates towards the direction that the user is going. There is a problem with negative degrees for _rotation of the MC.
I think this is because flash's Y axis is inverted, meaning opposite than what we were taught in Math class. In math, when you go up, the Y axis increases, in flash when you go up, the Y value decreases.
You may be able to fix this by multiplying your final rotation by -1 ?? Just a thought.
Well it reads the _rotation thing, which if >180° is negative, and multiplying that by -1 doesn't do anything. I guess I should try using a variable for the rotation and having a conversion to have it negative when it should be or something.