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Thread: A tutorial on How to make a Super Mario type game?

  1. #1
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    A tutorial on How to make a Super Mario type game?

    I've been looking and i would like to know how to make one of these. So if anyone could be so kind as to lend a link to a tutorial or make one themselfs i'd really appreciate it.

  2. #2
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    I don't think Super Mario games are tile based, correct me if I'm wrong.

  4. #4
    Hype over content... Squize's Avatar
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    Yes they are mate, the original was too.

    Squize.

  5. #5
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    I looked at the tutorial. I'm not sure that Mario is tile based. Its more of a side scroller/ platformer. That tile tutorial was good but not what im looking for. I don't want a birds eye view i want a side scroller type.

  6. #6
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Squize... hold me back...


    Birds-Eye/Side-View are BOTH tile based. It matters not which perspective you use. Both utilize tiles. Look down the list of tutorials... see that bright blue scrolling link?
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    Really? I thought it was just a side-scroller. I can make a side scroller without tiles.

  8. #8
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    That's called art-based. He asked specifically for Mario, which is tile-based.
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  9. #9
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    rofl 'art-based' you mean Flash 5 style

    Booth are right,- Mario is indeed a sidescroller (A jump´n run, platformer,... name it what you want) but 99% of all sidescroller´s are based on tile graphics and tile- mechanics so that the game doesn´t require to store big textures (cartridges were limited on storing space) and the processor can calculate tile- operations wich are with lots of tricks involved less CPU intense as 3d (polygonal shape drawing/ texturing) or vector shapes (back then required special processors).

  10. #10
    Hype over content... Squize's Avatar
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    Nice restraint IP

    I'm 35 next Friday, and with great age comes a great wealth of geeky knowledge which is pretty much useless in real life.

    All the early 8 bit consoles / computers used character based graphics as opposed to a bitmap screen ( Yes some supported bitmap screens, but they weren't really practicle for anything, aside from loading screens, as they took up a ton of memory, and on a 32/64k machine you're looking at losing a large percentage just on a static screen ).
    The whole screen was made of characters, much like a tile based game now, using these 8x8 chars ( There wasn't any pixel positioning ). To save memory even more, when making a map it was better to group chars together, into a "block" ( Which we now call a tile ). So 4 chars, two on top of each other, would give you a 32x32 tile.

    And that's why Mario, Sonic, Uridium, Cool Spot and pretty much every other 8 bit scrolling game used tile based maps.
    All we're doing when making tile based games is emulating a technique that's got to be nearly 30 years old. Check us out being cutting edge

    <edit Render got in there before me >

    Squize.

  11. #11
    When you know are. Son of Bryce's Avatar
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    In case you wanted to go the art-based route, you can find some tutorials and sample files on http://gotoandplay.it/ . Search for the "Platform" topic in the Articles section.

  12. #12
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Quote Originally Posted by Squizzer
    I'm 35 next Friday...
    I'm 21 tomorrow.

    And yeah, render, I was thinking of the only two types of scrollers we generally work with, art and tile, but I guess you are right. :P
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  13. #13
    Hype over content... Squize's Avatar
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    Happy birthday Gemini boy

    21 ? Man, I have hairs that are 21 years old. Guess tomorrow is going to be spent having your first legal beers ( It is 21 in the states isn't it ? ).

    Anyway, have a good one mate, and back to the thread ( Sorry skparagon )

    Squize.

  14. #14
    Script kiddie VENGEANCE MX's Avatar
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    Quote Originally Posted by Squize
    And that's why Mario, Sonic, Uridium, Cool Spot and pretty much every other 8 bit scrolling game used tile based maps.
    Correct me if I'm wrong, but wasn't Sonic 16-bit? The MegaDrive was, at least?
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    You know you want to.

  15. #15
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    http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(8-bit)
    http://en.wikipedia.org/wiki/Sonic_t...gehog_2_(8-bit)
    it all started with 8bit,- so sad I didn´t have a NES or Sega console at that time only a rusty c64

    oh and happy birthday dad & little brother ^^
    Last edited by renderhjs; 06-02-2007 at 07:24 AM.

  16. #16
    Heli Attack! iopred's Avatar
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    I think my head just exploded while reading this thread.
    Christopher Rhodes
    squarecircleco.

  17. #17
    M.D. mr_malee's Avatar
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    Squize you ol ratbag, having babies at 13.

    You know, a simple "Hey i'm your dad" card would have been nice. I suffered many years. I take it those 21 year old hairs aren't the kind slicked back with Brylcreem?
    lather yourself up with soap - soap arcade

  18. #18
    Hype over content... Squize's Avatar
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    They're slicked back mate, although not with anything you could class as a hair product.

    Squize.

  19. #19
    M.D. mr_malee's Avatar
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    Cameron Diaz could.
    lather yourself up with soap - soap arcade

  20. #20
    Software Developer mickm's Avatar
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    Quote Originally Posted by ImprisonedPride
    I'm 21 tomorrow.
    Way off topic, but June 2nd? Nice thats my birthday too. lol
    (late but happy birthday )
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