Okay, so I've been looking at you people's rigid body movies for the longest time and I always thought it would be really cool to do that stuff on my own.

For the last couple of years I've been dabbling around on and off with rigid bodies, trying to code my own physics simulation. But it just hasn't worked out. I tried reading that Chris Hecker stuff but somehow it didn't all sink in.

I get that each rigid body has a center of gravity/rotation and that the shape of the objects really doesn't matter, just the point of collision.

I know that if you have the two objects' location, linear velocity vector, angular velocity and mass that you can calculate how those velocities will change after a collision at a given point. I just don't understand the equations to do it.

Could someone hook me up with the equations or a simple example of some kind?

I really couldn't care less about collision detection or any of that -- I'm pretty sure I can work that out on my own.

Thanks,
Neal