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Thread: Y!PP Game. (Treasure Drop)

  1. #1
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    Y!PP Game. (Treasure Drop)

    Is it possible to reconstruct this game in flash?

    Wat happens is, you drop a coin from the top and it falls down. If it hits the white block holder thing, it sits there, but if it hits the other end it makes the whole thing tip to the left or right, depending what side you drop the coin on.

    Here are some screenies of the actual game:
    (Attached)

    Please help.
    YM
    Attached Images Attached Images
    • File Type: png 1.PNG (162.3 KB, 171 views)
    • File Type: png 2.PNG (164.2 KB, 101 views)

  2. #2
    Senior Member
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    Looks like a pachinko to me.

    You got to see it like a platform game and off course it's flashable but then everything is.

    Tons of work though if you want anything realistic with the ball bouncing all over the place.

    The amount of ball could be hard for the Flash player too.
    Hope nobody knows I am still on Flash 5
    ______________________________________
    All artists are prepared to suffer for their work
    but why are so few prepared to learn to draw?(Banksy)

  3. #3
    Senior Member walnoot's Avatar
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    Looks more like this puzzle by oskar van deventer to me:
    http://www.clickmazes.com/ovd/ixovend.htm

    which reminds me of this übercool video:
    http://www.youtube.com/watch?v=GcDsh...%5Fmach%2Ehtml
    Last edited by walnoot; 08-08-2007 at 05:54 PM.

  4. #4
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    Thats it exactly, is it easy to make?

  5. #5
    n00b LeechmasterB's Avatar
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    Quote Originally Posted by Verrou
    Thats it exactly, is it easy to make?
    Its pretty simple to make as you don't need heavy physics for it. You could go by having a node tree to set the paths and then have the relais things determine which side on it drops if it can drop if there s a coin make that drop too ect. It should be really simple what you need is gravity, or just a constraint for the falling speed and the mentioned node tree with the dynamic relays to switch or block the coin depending on which side they are.

    The ai should not be too complicated either, basically you don't want to unlock good drops for the opponent and can check the whole thing within milli seconds what the player can't do so you probably will have to dumb down the ai a lot to make it competable.
    I do stuff that does stuff...

    J-Force

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