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Serious problems with Flash Lite 2.0 for mobile. Pls help!!
Hi,
I am doing a short presentation flash to be played on a nokia mobile phone. I encountered a audio problem when building it. My audio only plays for half of the animation and it gets truncated.The animation is still plays but no audio. I have tried to extend the frames to where the audio should end but still doesn't work.
Another problem.. is there anyway to let my animation loop endlessly as a wallpaper? i encountered a blank screen after half an hour when i left it as a wallpaper. How do i prevent this? do i need to do unload or something?
Pls help me.. this is driving me crazy...
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for the audio problem, can you provide more information about the sound and how you use it.
Is the sound in a frame or in a sound object?
If it is in a frame what sync setting did you use (event,start or stream)?
Are you saving the SWF as FL2 or FL1.1?
Have you tried using different forms of compression (APCM)?
Not sure what to say about the wall paper. Note that Flash will automatically loop animations that do not have a stop() action in the timeline.
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Thanks for your help..
It turns out that the client was referring to "loop" the audio. She didn't explained it properly and i thought the audio gets truncated during the animation...=_=.. she just wanted a loop in the audio..problem solved..
Something to ask..if i export a swf as flash lite 2.0 and run it as a flash content in mobile... wouldn't it take up alot of resources in the long run...like memory leak probs?
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