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3DS max - map "slip" issue
Hi,
I applied a map to the diaper of the (infamous) baby model in 3DS max ... and when I animate the baby the map seems to move.
Or maybe the map stays in one place, and just appears to move because the baby/diaper moves.
Either way, I've tried applying the map the "faces" of the diaper, and adding a UVW map, but can't fix the problem.
Any ideas? PLEASE!
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supervillain
Is this a fully polygonal model and the "line" between skin/flesh and diaper is just merely the textures?
Are you fully sure that you're just not seeing some "stretching" between vertices of your diaper area and the skin area?
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I have solved the issue using an unwrapUVW "pelt" map.
Thanks for the help though!
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