-
Senior Member
Flash player in browser slow
Hi
Hopefully someone can let me know what's going on here.
I have a small snowball throwing game I am making, I use setInterval to control all motion - when I preview from Flash in the local player it throws like a bullet when I opt for highest velocity and nice'n'slow when i opt for lowest - when I look at the same 9kb movie in Firefox or IE7 FP9 it is extreeeemely slow and sluggish - anything I should know??
ali
site check spec: ADSL (UK), PC P4 3Ghz, 1024MB RAM, Res: 1440 X 900, Player: Flash 9, WinXP Home, Firefox 2
dev spec: Flash 8 Pro, Flash MX 2004, Flash MX
-
Senior Member
anyone?
it's driving me nuts - I really don't want to use onEnterFrame() - it's not even like I am running simultaneous setIntervals they are all running on their own one at a time - e.g. (simplified a bit but the set interval is within another function called after each throw)
Code:
function rotateArm()
{
if(armDir=="right"){
if(_root.arm._rotation<30){
_root.arm._rotation+=1;
} else {
armDir="left";
}
} else {
if(_root.arm._rotation>-30){
_root.arm._rotation-=1;
} else {
armDir="right";
}
}
updateAfterEvent();
}
sideways=setInterval(rotateArm,4);
site check spec: ADSL (UK), PC P4 3Ghz, 1024MB RAM, Res: 1440 X 900, Player: Flash 9, WinXP Home, Firefox 2
dev spec: Flash 8 Pro, Flash MX 2004, Flash MX
-
Senior Member
as usual with these things the fault was in my code - updateAfterEvent() was not being called within every interval based method......
site check spec: ADSL (UK), PC P4 3Ghz, 1024MB RAM, Res: 1440 X 900, Player: Flash 9, WinXP Home, Firefox 2
dev spec: Flash 8 Pro, Flash MX 2004, Flash MX
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|