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Thread: [RESOLVED] Creating horizon in Swift 4.5

  1. #1
    Senior Member Mo1010427's Avatar
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    resolved [RESOLVED] Creating horizon in Swift 4.5

    Hello, I'm not sure exactly how to explain what I am after, so if anybody needs me to go into more details....please let me know. Basically I have a black glass floor with black background. The floor has a black reflective material applied and the enviroment attribute is flat black. Now to create the illusion of the floors' "vanishing point" I am wanting to have a white light in the distance. Think of it like a sunrise. I've used spot lighting but they are always to bright and overpowering. That, and I can never get the light reflection to show up on the floor for some reason. Like I said, it's hard to explain. Any ideas would be appreciated. Thanks.

    Mo

  2. #2
    Ryan :D ryanp321's Avatar
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    No ones posted to this in, so im going to attempt helping you ;]
    If you delete your current lighting.
    So its fully black, Create a spot light.
    Then drag it to the end of the floor.
    if that dont work,

    Keep dragging it to a point were the light then dimms?
    ^_^
    God, isnt my help just profesional.
    *sarcasm* to all those who wouldnt get that..

    I hope i helpd in someway.
    Ryan :]

  3. #3
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    I don't use swift 3d, but I use "Vue 5 easel"

    if you need help, just tell me!

    Bye-bye!

  4. #4
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    oh, that was my first post!

    and this is my second!

  5. #5
    Senior Member Mo1010427's Avatar
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    flashkay, I thank you for the offer, but I think I got it resolved.

    ryan, I appreciate you at least posting an idea. I've continued to work on the issue and just this morning found things that I didn't know. Since I am still rather new to Swift, I didn't know that the type of Camera used appears to make a difference. I was using Free Cameras and it wouldn't show the "specular" (light reflection). This morning I tried using a Target Camera instead and it showed the specular. However, with the Target Point Light set way to the background, the specular appears in the foremost foreground. It just didn't seem to make sense. I've finally gotten close to what I was after, I've uploaded the file to at least illustrate what I was wanting. I still don't understand why the specular appears at the opposite end of the Plane that I am trying to assign. For future reference, the Target Camera picks up the specular and the Free Camera doesn't seem to. Also if the light is coming from BEHIND the camera, it doesn't show the specular. Only when it is coming from in front of the camera.

    Mo
    Last edited by Mo1010427; 02-17-2008 at 03:39 AM.

  6. #6
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    Cool!

    Ok, if you got it....Great!

    hope you keep learning that!

    Bye-bye!

    ~kayla

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