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need help with a shooting
i have my crosshair and my bullets working with this script
var counter:Number = 0;
var timer:Number = 0;
onMouseDown = function () {
timer++;
if (timer == 1) {
counter++;
_root.attachMovie("bullethole","bullethole"+counte r,_root.getNextHighestDepth());
eval("bullethole"+counter)._y = _ymouse;
eval("bullethole"+counter)._x = _xmouse;
timer = 0;
}
};
the code works fine but now i was wondering how do i get it to change from bullethole to shotgunhole
eg i have a image of a handgun and shotgun you click the handgund you get to shoot it now click the shotgun and the bullets will shange when you click to shotgun holes and same for other weapons
also how do i get it to rapid fire from holding mouse
The one that smiles when things go wrong, Has thought of someone to blame it on
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Originally Posted by hopies
var counter:Number = 0;
var timer:Number = 0;
onMouseDown = function () {
timer++;
if (timer == 1) {
counter++;
_root.attachMovie("bullethole","bullethole"+counte r,_root.getNextHighestDepth());
eval("bullethole"+counter)._y = _ymouse;
eval("bullethole"+counter)._x = _xmouse;
timer = 0;
}
};
make a shotgunhole movie, and just add this code to your shotgun where you had it on your regular gun.
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i have the code on a first dot first frame on timeline and goes all the way to frame 17 i want that code to now change when i click the image of a shotgun but how to i get it to change
for example
if i click the image of handgun i shoot hand gun now same with shot gun
if i use the code twice i get both shot gun and hand gun bullets at the same time
The one that smiles when things go wrong, Has thought of someone to blame it on
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i fxed what i wanna do thannks for ya help now could you help me make it riped fire?
The one that smiles when things go wrong, Has thought of someone to blame it on
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M.D.
use an enterFrame with mouseDown
Code:
var counter = 0;
var pressed = false;
onEnterFrame = function(){
if(pressed) shoot()
}
onMouseDown = function(){
pressed = true
}
onMouseUp = function(){
pressed = false
}
function shoot(){
counter++
if(counter % 3 == 0){
var bullet = _root.attachMovie("bullethole","bullethole"+counte r,_root.getNextHighestDepth());
bullet._y = _ymouse;
bullet._x = _xmouse;
}
}
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tanks for ya help mr malee its working now it rapid fires yeah!!
thanks very much
will remember for credit
respect
be at peace
The one that smiles when things go wrong, Has thought of someone to blame it on
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now the hittest dont work
how do i get the hit code to now work with the above code?
i tryed allsorts and it still dosent work
please help
thanks
The one that smiles when things go wrong, Has thought of someone to blame it on
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