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New Game (Physics) Dynamics port
So physics fans - its a day that has 'y' in it so in to that must mean a port of some physics engine has been converted to Actionsctipt!
This time it a port of the C Chipmunk library to Actionsctipt (this is in part based on Box2D).
I've not finished yet, lots more to do, several features and for example broadphase + loads of optimizations but it seems to work ok. The ultimate goal is to make this dead easy for anybody to use - there are only 12 classes that at the moment.
Take a look here: pEngine
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