I just posted about this in the Art forum, but I thought it might be of interest to those doing Flash physics as well.

Spring Rain

It's what I call an Environment Sketch, which is just a simple procedural scene that's meant to convey the feel of some piece of a place. The plants are simulated with a Verlet physics engine, with randomly generated ragdoll structures.

I think it's a cool example of what you can do with physics besides making ragdolls and blocks. I'd encourage anyone else who's interested to try making these sorts of dynamic sketches with their physics programming skills.