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Thread: the programmer art thread

  1. #41
    Senior Member X-Tender's Avatar
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    It reminds me more of Bubbles then of Clouds
    Maybe if you doesnt shade it so strong at the shadow parts it would look better.

  2. #42
    Senior Member Sietjp's Avatar
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    Hey, that's maybe right, you can look at the result here (on the right side):

  3. #43
    crossconscious
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    Nice, you could write a function that randomly generates clouds like these.

  4. #44
    Senior Member Sietjp's Avatar
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    Yep I thought about a "random clouds" method also. That would be fun. But not as easy as it seems I guess and after designing my about 10 different clouds I realized that we don't feel too much that there are always the same clouds scrolling in the background.

    But I guess one could do a fun toy alowing to convert your drawings into clouds

  5. #45
    Senior Member X-Tender's Avatar
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    Yeah! Taht lloks much better

  6. #46
    ism BlinkOk's Avatar
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    Found these links in a similar thread over at indegamer. (Many more links in that thread too);

    Basic Image composition: (geared for landscapes but applicable to all art, also good for getting used to the artist's vocabulary).
    Also all of wetcanvas.com is chock full of good stuff

    A practical guide to color for artists

    PhotoShop How Tos

    3D CG Lighting tutorial

    Drawingboard.com: An excellent artist community
    (CHECK OUT THESE AWESOME GAME MOCK UPS)
    The Monthly Jams are an excellent place to get honest feedback from seasoned pros.

    The Best starfield tutorial ever
    .

    Hope someone finds this useful. i certainly did


    THANKS FOR THE TIP IP (LINK FIXED)
    Last edited by BlinkOk; 04-09-2008 at 11:06 PM.
    Graphics Attract, Motion Engages, Gameplay Addicts
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  7. #47
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Last link producing a 404, Blink.
    The 'Boose':
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  8. #48
    Senior Member axcho's Avatar
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    Great thread, I'm really glad to have found it.

    After my last game, I've realized that adding texture to surfaces instead of simply using a solid color is an easy way to make a game seem more polished. The point about transitions is a good one too - I'll see if I can apply that to my next game. Funny how these little things can make such a big difference.

    I liked that 2Advanced Studios site - very slick. I'll be studying it. Where do they get those little computer-y sound effects though? I hear them everywhere but I can't seem to find any to download on the web!

  9. #49
    ism BlinkOk's Avatar
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  10. #50
    Now tell me whos watchin...... samvillian's Avatar
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    Nice to see this thread back, I don't want to fill it with random junk messages like this so i will say a good website to learn photoshop basics and advanced stuff... or just stuff to drool at. http://psdtuts.com
    If the only tool you have is a hammer, you tend to see every problem as a nail.

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