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[Finished Game] Kinetikz
Hi Guys,
just finished the physics game I've been working on - it's called Kinetikz, and you can take a look at the completed game here. Thanks to those who gave me feedback when I posted my WIP.
If you like the game, please help me to promote it by clicking the 'Digg it' button at the top right of the game! I've only got one digg so far
Cheers,
Ric
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Dignitary
I like it but it requires me to log in to digg it and I'm too lazy for all that nonsense.
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I really really like this game - was playing it for ages. I cant seem to view the high scores though. But yeah, great game!!! Needs a little bit more gloss to finish it off me thinks...
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Now tell me whos watchin......
i liked it, but im also too lazy to log in to digg. or could it be that i dont have a digg account.. good game though.
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When you know are.
Fun game! Played 15 levels before I felt like I had to ease my addiction.
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Senior Member
Fun game I think you did a good job designing the levels.
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Really awesome, level 13 was the one that took me down. On some of those levels it's a joke to even have the hole in one score because it doesn't seem possible to get one. Very nice game though. Well made. A few rough edges maybe but it's really nice.
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Senior Member
That's a very good!
You game designer skills are great. But the graphics could be better .
Nice physics engine. Congratulations
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PlayerForever
I like the gameplay and the graphics
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Thanks folks - I appreciate the comments
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Wow pretty amazing physics, I'm having trouble with my game at the moment could any one have alook? http://board.flashkit.com/board/showthread.php?t=762310
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Great physics, I wish I could get collision detection like that for my game, unfortunately I can't use spheres. How do you get you load screen to be interactive like that? I am working on my games wrapper right now and I have some ideas for my transitions that need interactions like that.
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How do you get you load screen to be interactive like that?
Well, there's nothing particularly clever about it. I just have one chunk of code on frame one, which controls the preloader bar and the mini-game. The assets used for this are all linked from the library, and marked 'export on first frame'. The preloader itself uses the standard getBytesLoaded/getBytesTotal technique. Then I have all the rest of the game assets placed on the stage in frame two (and NOT marked export in first frame), and the main game code is on frame 3.
Making the preloader screen interactive was requested by my sponsor - I think it's a pretty cool idea and makes it more fun than just watching a loading screen, although strictly speaking, it's not the most efficient way to load a game, as A) you have to wait longer for the preloader itself to load, and B) it slows down the loading of the main game whilst it has to process the mini-game functions at the same time.
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Game Player - Developer
I remember this game, I played it in "thegamelist" page, is in my favorites by the way
Very nice game
"I love to make them as I love to play them"
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