Greetings all!

We have been building a flash multiplayer online board game, like the one at tacticsarena.com - board with squares, rendered 3D units moving on the board.

Here is the biggest problem. We have 22 models to be animated (tacticsarena.com has 20). And, there are about 4 animations for each. And, 4 directions for each. That makes it a total of 22 x 4 x 4 = 352 final animation renders. This I suppose would be a similar number for tacticsarena.

However, at the lowest quality where the models do not get distorted, we are able to only manage 450 KB @ 30 fps and 50 KB @ 4 fps per attack animation. At 4 fps, the animation is extremely choppy.

Now, the question is, how does tacticsarena do it?! Seed's total file size for the flash game is only 3 MB! According to our calculation, even at the very choppy 4 fps, the file size comes to more than 10 MB easily (given that the turn and impact animations are not as long as the attack and move animations).

Is there a solution?

Thanks all in advance!