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Thread: How do you manage file size with heavy animations?

  1. #41
    Senior Member tonypa's Avatar
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    Quote Originally Posted by Stanley Lyndon
    Now, is there a solution to get rid of this discrepancy. For example, when a unit tuns a right angle to shoot, it will suddenly have the gun in the wrong hand. Would nobody really notice this...
    I dont think anyone cares. It is being used in many commercial games exactly same way.

  2. #42
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    Wow, that was fast. Thanks.

    I would love to see some examples, if you don't mind?

    Thanks again.

    EDIT: I mean, examples of the commercial games which use mirroring technique. By commercial, did you mean commercial flash games? If so, I'd love to see some of them. Thanks!
    Last edited by Stanley Lyndon; 03-25-2008 at 05:19 AM.

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