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hippie hater
Director 11
http://www.adobe.com/products/director/
Cames with a physics engine and no suport for swfs with AS3
And also...Bitmap filters???wtf
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Senior Member
Didnt Director use to cost a lot more?
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wow what a big disappointment- and that took them soooo long? - it´s like a smal update to the previous version- compared to the time they had to finally improve their ancient architecture (lingo, linear timeline, interface, editors,...)
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Senior Member
yeah really not impressed either, seems like such a shame, when you think about what Flash's Big Brother could and should be. The strengths of Flash aside, it is not ideal for all projects and it would be great to have another application in the same family, conforming to the same rules but with more strength under the bonnet. You know for when you need the big guns.
Well that's enough metaphor mixing for me for one night....that train has well and truly sailed....
chris Error
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....he's amazing!!!
I've been meaning to learn director since it went 3d in 2001. I think I'm less interested in totally immersive 3d today than i was back then though.
If I'm going to learn a completely different architecture, it'll be silverlight. The visual rendering totally kicks ass.
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hippie hater
The visual rendering totally kicks ass.
What is that thing?
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Hype over content...
After reading a recent thread, I looked up Unity, and it proper gave me a marquee in my pants,
http://unity3d.com/unity/
It's like Flash Ultimate.
And before anyone says anything, I am kinda on topic. If you're looking at a plug-in that people are going to have to d/load anyway to flex the graphics card muscle, is it going to be Director or Unity ?
And as developers, learning one completely new package which supports javascript, or learning another with a lot more power ( Ok, with less support ) then it's not so clear cut.
After seeing unity today, if I had the money I'd take 6 months off just to learn that, as it looks like everything I'd want from a browser plug-in.
Squize.
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ism
the unity development environment only runs on a mac
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
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Hype over content...
Argh!!!!!!
Could almost be worth getting one for though.
Squize.
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Script kiddie
Originally Posted by BlinkOk
the unity development environment only runs on a mac
*dances*
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When you know are.
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Now tell me whos watchin......
I would love to learn unity, but i just cant convert to mac, it's just... suicide!
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M.D.
Originally Posted by BlinkOk
the unity development environment only runs on a mac
Unity Pro
By upgrading to Unity Pro you get several extra features for professional game developer.
Unity Pro features
* Windows deployment
* Realtime soft shadows
* Render effects (bloom, motion-blur, ...)
* Reflection and refraction
* Render-to-texture based effects
* Streaming video support
* Low-level rendering access
* C/C++ plugins support
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Now tell me whos watchin......
Even though on the bottom it says:
System Requirements
* Mac OS X "Panther" 10.3.9 or later
* Radeon or GeForce graphics card with 32 MB of RAM
* Will run fluently on any Intel Mac
* On PPC based Macs, we recommend a 500MHz G3 processor or faster
* Games will run on Windows 2000/XP and Mac OS X "Jaguar" 10.2
* Games will run on a Rage 128 graphics card or better, depending on complexity.
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supervillain
As much as I used to use Director... no updates to the Shockwave3D portion(s) is a major disappointment. Heck, it's not been updated since 2000/(early) 2001. The addition of JavaScript was there in MX2004, so that's not new.
I'm seriously unimpressed and was hoping that they'd give it back to John Thompson. He'd know what to do with it properly.
Ah, Unity. It's been a while since it was mentioned. I hit upon it looking for an Anark replacement on the Mac after Anark went away from the platform.
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M.D.
Originally Posted by samvillian
Even though on the bottom it says:
go buy the pro version and then let us know
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Now tell me whos watchin......
do i have to
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M.D.
just sell your body for a few months.
Imagine what you could do for this community.
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ism
they are saying you can "deploy" your game on a PC (ie. run the game you have created on a PC) but the development environment only runs on a mac (ie. you must create the game on a mac).
ps: no matter how many times or ways you read it it will still say "Mac OS X "Panther" 10.3.9 or later". lol
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
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Senior Member
Windows port is in the works. (tis what I;ve heard from somewhere...)
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