-
[SHOW] Fluid Dynamics
I implemented a smoke simulation in as3 today (based off of Joe Stam's papers and other random, found sources). Not exactly game related as I think it's pretty processor intensive in itself, but thought it might be of interest nonetheless.
http://lab.generalrelativity.org/fluid_dynamics/smoke/
click and drag to jostle the smoke around, release to add density under the mouse
-
self-portrait
Wow, that's beautiful! Nice work!
-
wicked,- pretty cool stuff
-
M.D.
yeah, thats nice, I love fluid dynamics
go make plasma pong now
-
Pumpkin Carving 2008
I would like to see that with real pixels. :P It's nice work though. Good job.
The 'Boose':
ASUS Sabertooth P67 TUF
Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
8GB G.Skill Ripjaws 1600 DDR3
ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
New addition: OCZ Vertex 240GB SATA III SSD
WEI Score: 7.6
-
FK founder & general loiterer
Looks awesome, you make some very good stuff thats for sure!
http://blog.oaxoa.com/2008/01/21/act...ds-simulation/
is another implementation of it that I saw recently too.
-
Originally Posted by Flashkit
thanks for the link... makes me feel a bit silly though now. i applied a blur filter and am pretty pleased with how it's rendering now (same link)
-
Senior Member
-
Senior Member
Wow, neat.
That's a pity it's so CPU intensive because that could male so nice little games.
-
Senior Member
I wonder if there's a clever way to implement a 2D wave simulator on a bitmapData using a convolution filter (to apply a spatial stencil) and the merge operation (to do the add-accumulation in time).
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|