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Thread: [PIMP] Fracture 2 : Infection

  1. #21
    Zombie Coder EvilKris's Avatar
    Join Date
    Jun 2006
    Location
    Fukuoka, Japan.
    Posts
    796
    very-addictive shooter you've coded there

  2. #22
    Junior Member
    Join Date
    Apr 2008
    Posts
    1
    Great Game. I really enjoyed this. I am really interested in those "Paint Splatter" effects that occur when you kill an enemy. How did you do that?>
    Could I get your permission to put it on my arcade?

  3. #23
    Half Empty happinessSam's Avatar
    Join Date
    May 2003
    Location
    London
    Posts
    442
    It's really cool dude. Once I got hang of the controls it's great.
    My only problem is that with all the splashes I sometimes found it difficult to see what was going on.

  4. #24
    Senior Member random10122's Avatar
    Join Date
    Mar 2002
    Location
    Sheffield, UK
    Posts
    1,747
    Cheers guys,

    iwannaplay, just copy the swf file from either of the sites i posted - you are free to distribute the game anywhere as long as it remains unmodified! Spread the love.

    I think in hindsight, i should have added an option to adjust the decay of the splatters from 'always stay' to 'disappear in a few seconds' - i guess the problem with this is that it can affect the difficulty. The best solution is to keep moving about ;-)

    fracture2 - the sequel
    fracture - retro shooter
    blog - games, design and the rest

    "2D is a format, not a limitation" -Luis Barriga

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