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Thread: combining two flash files

  1. #1
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    combining two flash files

    I am making a Flash application which will contain a series of "pages" that are placed at diffferent points of the timeline and I'm using buttons to jump to these points. I also have a Flash game which I created separately in a different file. I am wondering how I can bring this game in to use it on one of my pages? I've tried but it doesn't seem to work. Don't know if this is to do with the Actionscript?

  2. #2
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    Make an empty clip, name it and put it on the scene where you want the game to show.

    Then, when you press the game button or what ever, do a gotoAndPlay to your game page (where the empty movie clip is). After gotoAndPlay(), put:

    "name of the empty movie you created".loadMovie("name of your game's swf.swf")

    So you have to export your game in a swf, and put it in the same folder than your main .fla .

    It should work

  3. #3
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    yeah it does load in my other file. only thing is that it comes up for about ten seconds then disappears.

  4. #4
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    oh and the file i've brought in is a game so i dunno how to make it work as a game?

  5. #5
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    hi, as for me, it's much easier to:

    1. create empty movie clip by ActionScript (createEmptyMovieClip method);
    2. make it with it's own variables and timeline ([movie name]._lockroot = true) - it's important (!);
    3. place it wherever U wish (_x and _y properties);
    4. load ur game in it (loadClip method or MovieClipLoader class);
    5. make it invisible if U with and appear when U need (_visible property).

  6. #6
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    well its loading in fine but it wont let me interact with the game?!

  7. #7
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    OK, send source (fla) file to me which loading external swf please, I'll look into and explain to U.

  8. #8
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    here's the .fla
    Attached Files Attached Files

  9. #9
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    OK, why it's happening: U have "empty" movie clip on 150th frame, and it's on ur timeline till frame 163. When playhead moving on 164 frame - "empty" disappearing and ur game too. To fix it U can call gotoAndStop (150) (now it's gotoAndPlay (150)).

    Another variant - continue layer with "empty" mc till the end of ur timeline and on the last frame call stop ().
    Last edited by Seraphim-AT; 05-05-2008 at 10:36 AM.

  10. #10
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    ok now it stays but it will not let me play the game

  11. #11
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    I added my game and it's ok on my machine; add so:

    Code:
    btn_fun.onPress = function() {
    	gotoAndStop (150);	
    	empty._lockroot = true; // if I'm adding my game without this string - it's not working too
    	empty.loadMovie("[your game].swf")
    };

  12. #12
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    okay so now it loads my game and it stays on screen. it scrambles the pieces in my game but it wont let me play the game.

  13. #13
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    here is my game file
    Attached Files Attached Files

  14. #14
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    Check it please. Problem was in wrong hit test, if ur game is a part of any external file and have it's own root, hit test must check _level0 anyway.
    Attached Files Attached Files

  15. #15
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    that's brilliant. Thank you very much. Do you know how I could get my game to recognise when it's complete and then to say congratulations to the user?

  16. #16
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    U need:

    1. in game create any variable "finished" = false which will become true if game finished;
    2. in application do the next (on ur 150 frame, where empty movie clip inited):

    Code:
    var gameOverListener_mc:MovieClip = _root.createEmptyMovieClip ("gameOverListener_mc", _root.getNextHighestDepth ());
    gameOverListener_mc.game_mc = empty;
    gameOverListener_mc.onEnterFrame = function ():Void {
    	if (this.game_mc.finished) {
    		delete this.onEnterFrame;
    		_root.doSomethingFunction ();
    	}
    }
    it's an example of course, U can expand/improve it as U wish.

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