I dont know if this is the right place to put this but I guess you guys will tell me.
I want to make a flash movie to hold a 3d file which can be moved by the website visitor to see the product from all angles and zoom etc. I mean like you see at phones4u etc where I think they use java.
I have files in a .stl format but I'm sure I can convert it if necessary.
If anyone has any idea how I can do that or if a framework already exists that would be brilliant.
I would think this should be possible in the latest version, though I haven't done much with the new 3D scripting tools. I'm not sure whether it would be fast enough for detailed 3D objects though.
This is something very basic I did in the old version, and I think the new version has loads more possibilities: http://www.morganmultinational.com/spinning_ring.html
The same method can be used for any 3ds or obj file. This torus was just an example. I don't know how easy it is to add textures onto surfaces though.
If you search the forum, I think I posted the source code a couple of years back, but can't find it at the moment.
If you need help, post again, (With a 3ds or obj file) and I'll see if I can do something similar or better with the new version of 3DFA. Also, I think there are others who are much better with the 3D tools than me, so someone else might be able to do better once they've got an object to play with.
Actually, I'm quite pleased with this one, and how easy it is in the new version, once you work out the 'strict' requirements of the Actionscript in order to export to Flash 9.
Also, does anyone know how to put textures onto 3D models in 3DFA. I'm sure it used to be possible in old versions, but I can't seem to do it in this version.
I was hoping to use a nice 3D horse model to make it a bit more interesting, but without the textures, it looks a bit naff.
Hi, not sure if anyone is still dropping by and answering or able to help, but i'll give it a go and hope there is someone out there.
As you can see from ForumNebies second post (3rd post down) he has added his 3D Movement tool.
It works great in the latest version of 3dfa, but i am having what could be basic issues for some of you hardehend users.
I have tried replacing the 3D element for an image, (which shows) and added 2D physics , i have modified the names within the scripts on each button to point to the image and not the 3D stuff. In the main script i have changed the var name and the 3D to 2D.
After all this i keep getting an error message about the strict requirements. I have looked at the full source and through very basic knowledge can't see any faults.
I would eventually move the zoom from the page-up and down keys to the up and down arrows, and could use some help getting the left and right keys to rotate left or right through a series of 8 images, eventually cycling round to the starting point and on.
If anyone could help me get the above zip file to work with an image rather than the 3d element it would be really appreciated.
It might be best to post your source code to take a look at Magici@n
It's a long time since I did the original here, but I might be able to see where you're going wrong. If not, someone else might, as I might not get a chance to look for a little while.
The movement of 2D objects would be completely different to 3D objects. You could perhaps bring the two together by using your 2D object as a texture on one side of a very thin 3D rectangle. To be honest, there's probably a much better and simpler way, but I'd be interested to hear if anyone can help do this, as it might answer the question I had about the horse texture (Above).