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Thread: [cs3]

  1. #1
    Senior Member
    Join Date
    Nov 2004
    Location
    I'm a brumie, currently in London working for the man
    Posts
    147

    [cs3]

    Hi guys .. I'm having a strange problem with my new game.. it's basically volleyball but it's in first person perspective, well kind of.. basically the idea of the game is to return the cpu's return..

    An Fancy pong really. .. OK so I've got the 3D element working kind of but having problems with the return.. as in the cpu returning the shot.. I've looked at the code over and over and can't work it out..

    Any help would be gratefully received.

    Code:
    moveBall = function(returned){
    	
    	zoomZ = 60;
    	shiftX = 0;
    	shiftY = 0;
    	z0=60;
    	PZ = {y:190};
    	//
    	//PZ={x:0,y:0}
    	function f3dscale (z) {
    	//trace(z);
    	var scale = zoomZ*z0/(z0+z);
    	return scale;
    	}
    	
    	function f3dPoint (x, y, z) {
    	// trace ("x="+x);
    	var x3d = (x+shiftX)*f3dscale(z)/100+PZ.x;
    	var y3d = (y+shiftY)*f3dscale(z)/100+PZ.y;
    	var pt = {x:x3d, y:y3d};
    	return pt;
    	}
    	function update3dObject (clip, x, y, z) {
    	//trace(x+"/"+y+"/"+z+"-");
    	var pt2 = f3dPoint(x, y, z);
    	clip._xscale =  f3dscale(z);
    	clip._yscale =  f3dscale(z);
    	clip.ball_mc._rotation = f3dscale(z*3);
    	//trace(f3dscale(z));
    	clip._x = pt2.x;
    	clip._y = pt2.y;
    	}
    	//
    	function init () {
    		//
    		ballHeld = false;
    		trace("init");
    		ball.x = 0;
    		ball.y = -1;
    		ball.z = 0;
    		update3dObject(ball, ball.x, ball.y, ball.z);
    		initSpeed = -42;
    		initZspeed = 5;
    		gravity = 1.5;
    		count = 0;
    		animate=false;
    		update3dObject(ball, ball.x, ball.y, ball.z);
    		update3dObject(ball.shadow, ball.x, 40, ball.z);
    		scount=false;
    		num = random(2);
    		d = random(40)
    		trace(d);
    		trace(num);
    	}
    	//
    	function go(returned){
    	//
    	ball.onEnterFrame = function(){
    	trace("go");
    	//
    	if (ball.animate == false) {
    		return;
    	}else if(ball.animate == true){
    	//
    	if(returned){
    	count--;
    	this.z -= initZspeed;
    	this.y -= initSpeed-(gravity/count)-4;
    	
    	if(this.y >= 150){
    		//
    		if(!scount){
    		trace("Swap layers net")
    		this.swapDepths(net);
    		scount=true;
    		}
    	}
    	
    	//
    	}else{
    	count++;
    	this.z += initZspeed;
    	this.y += initSpeed+(gravity*count)+4;
    	
    	if(this.y <= 150){
    		//
    		if(!scount){
    		trace("Swap layers net")
    		this.swapDepths(net);
    		scount=true;
    		}
    	}
    	
    	}
    	//X pos	
    	if(d<=19){
    	trace("-")
    	ball._x -= randPos[num];
    	}else{	
    	trace("+")
    	ball._x += randPos[num];
    	}
    	trace("array =" + randPos[num]);
    	//
    	if(this.y <= 150){
    		//
    		if(!scount){
    		trace("Swap layers net")
    		this.swapDepths(net);
    		scount=true;
    		}
    	}
    	trace("yscaler = "+this._yscale);
    	
    	//AI
    	if(this.hitTest(enemy)and this._yscale <=25){
    		
    		if(!hit){
    		trace("other player hit");
    		enemy.gotoAndPlay("jump_1");
    		delete this.onEnterFrame
    		//Call
    		//init();
    		hit = true;
    		go(true);
    		//
    		}else{
    		//enemy.gotoAndPlay("jump_0");
    		}
    	}
    	//Player Return Shot
    	if(this.hitTest(player) and this._yscale >=50){  
        trace("player hit");
    	score += 10;
    	}else{
    		trace("miss");
    	}
    	if (this.y>= 0) {
    		trace("stop");
    		ballHeld = true;
    		delete this.onEnterFrame
    		initSpeed=0-(initSpeed+(gravity*Count));
    		this.y+=2*(initSpeed) ;count=0;
    		if(this.y>=0){this.animate=false;}
    	}
    	update3dObject(this, this.x, this.y, this.z);
    	update3dObject(shadow, this.x, 40, this.z);
    	}
    	}
    }
    init();
    go();
    }

  2. #2
    Senior Member
    Join Date
    Nov 2004
    Location
    I'm a brumie, currently in London working for the man
    Posts
    147
    Just realized i forgot to put a subject name doh.

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