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Thread: Community produced open source 3d engine.

  1. #21
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    If you need help, I can mail you a copy of my old 3d engine. I never added the skewing faces part (though I had a crappy demo of it working), but it was at least a wireframe 3d thing. I quit on it because it was only for school, and I'm going to redo it with AS3.
    America!

  2. #22
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    I have some illustrations prepared that I will release soon. Its intention is to simplify the math model behind camera 3d Projection on the screen so in other words the basics of a 3d engine with a camera model (where the z-axis is not the focal depth but instead a object height coordinate).

    I dont like ready to go code,- or code alone (my crit to your project, no demo, no screens, no media at all - scares people like me already away). The way I solve complex stuff is to make lots of illustrations to better undestand the problems around it. So I could contribute some of my notes and illustrations - perhaps it might give some insight or ideas like how things work or how to approach things.

  3. #23
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    Quote Originally Posted by renderhjs
    (my crit to your project, no demo, no screens, no media at all - scares people like me already away).
    Posted a buggy old demo here:
    http://zest3d.freeforums.org/viewtopic.php?f=2&t=11

    @Al Capwn: Any for of code contriution is great as study or reading material so feel free to send away!!

    @Render: Images would be fantastic too if you are happy to contribute then then that would be great

    RipX
    Last edited by RipX; 07-16-2008 at 12:09 PM.

  4. #24
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    Ok... here is an update since the plane demo... This is now a 3d cube, I also introduced backface culling and fixed a bug in the original demo! You can check it out here:

    http://zest3d.freeforums.org/viewtop...&t=11&p=24#p24

    RipX

  5. #25
    Hype over content... Squize's Avatar
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    Are the classes posted up somewhere for that then, or is it all in the svn ?

    Squize.

  6. #26
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    They are currently available from http://zest3d.freeforums.org/viewtopic.php?f=2&t=7

    As soon as i've coupled my ide with the google code repository, then it will also be available there at ( still figuring this out ) :

    http://code.google.com/p/zest3d/

    RipX

  7. #27
    Hype over content... Squize's Avatar
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    Ah, I was hoping for the good stuff ( I wanted to see your back face culling method and the actual plotter ).
    If it's in the svn then I'll have to look next week.

    Squize.

  8. #28
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    I'm trying to sort out a way to get the code into the svn by pestering the lovely guys at powerflasher to let me have fdt on the open source project licence so I can jam it in there using eclipse.

    RipX

  9. #29
    Hype over content... Squize's Avatar
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    You can just use TortoiseSVN ( http://tortoisesvn.tigris.org/ ), or use the free asdt ( http://osflash.org/projects/asdt) editor which is built on Eclipse.

    Squize.

  10. #30
    formerly hooligan2001 :) .hooligan's Avatar
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    I'm pretty sure NetBeans has a good SVN module add on too. Had to use it with a java project a while back. TortoiseSVN is the best choice when it comes to using subversion. All I know though is Clean Up & Revert are your friends.

  11. #31
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    Cheers guys... will get onto it!!

    RipX

  12. #32
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    Well... I did it... http://www.zest3d.com

  13. #33
    Senior Member Pazil's Avatar
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    Quote Originally Posted by RipX View Post
    Well... I did it... http://www.zest3d.com
    Holy crap that does look nice!

    I'll follow along the engine, but also, would it be possible to tempt you into adopting Haxe for the engine? A bit late seeing that it's already up and running, but using Haxe would open up more possibilities for targets, especially with OpenFL. I don't think porting the code should be too hard...but either way, something to consider

    Post any live demos?

    P.
    WIP-ZOMBIES

    I love vegetarians! More meat for the rest of us!

  14. #34
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    Thanks, you can download the swc from the main site: http://www.zest3d.com and compile any of the following examples: https://github.com/PluginIO/zest3d-examples-fp11 The source code will be made available this month.

  15. #35
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    Source code is now available at: http://www.github.com/zest3d

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