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Thread: [PIMP] Discarded - Multiplayer Flash Beat Em Up

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  1. #1

    [PIMP] Discarded - Multiplayer Flash Beat Em Up

    In between surviving and trying diligently to pay the bills, my team and I have been working on our latest love child, Discarded, a multiplayer flash beat 'em up. It's a quirky little game where you can team up with up to three other players and run missions, taking on the likes of the jam-filled foxdrops, the insidious LARPers and more. It's 25% RPG, 25% card game, 50% beat 'em up, but 100% fun. There's still some bugs to be ironed out (it is in beta), but there is plenty of good times to be had.

    Give it a spin and let me know what you think!

    http://discarded.gamedozer.com



    More screenshots:

    http://discarded.gamedozer.com/images/screenshots/2.jpg
    http://discarded.gamedozer.com/images/screenshots/3.jpg
    http://discarded.gamedozer.com/images/screenshots/4.jpg
    Company Website: http://www.urbansquall.com
    Flash Dev Blog: http://www.gamepoetry.com

  2. #2
    Senior Member UnknownGuy's Avatar
    Join Date
    Jul 2003
    Location
    Canada
    Posts
    1,367
    Managed to create a character, but then the tutorial mission never loads(Just see 5 check boxes with info beside them that never do anything).

    Also, I am using FP 10(though maybe not the latest of FP 10) and it gives me a warning my FP is out of date(unless you are checking for the latest FP 10?).

  3. #3
    Hmm.. No, 9.0.124 is the required version. I will look into that.
    Company Website: http://www.urbansquall.com
    Flash Dev Blog: http://www.gamepoetry.com

  4. #4
    Now tell me whos watchin...... samvillian's Avatar
    Join Date
    Feb 2007
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    Where do you live?
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    539
    I get this error after trying to load tutorial
    Error: Chassis BulkLoader ERROR LoadingItem url: http://discarded.gamedozer.com/_rele...?version=1.0.2, type:swf, status: error
    at PluginDefinition/onBulkError()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at br.com.stimuli.loading::BulkLoader/onItemError()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at br.com.stimuli.loading::LoadingItem/onErrorHandler()


    FP 10
    If the only tool you have is a hammer, you tend to see every problem as a nail.

    Xbox 360 Modding Controller PS3 Mod Paint Spray LED Case

  5. #5
    It appears we have issues with FP 10 right now. We're working on a solution but it's not as high priority as other stuff given that FP 10 is in beta.
    Company Website: http://www.urbansquall.com
    Flash Dev Blog: http://www.gamepoetry.com

  6. #6
    formerly hooligan2001 :) .hooligan's Avatar
    Join Date
    Mar 2008
    Posts
    405
    Very beautiful graphics, nice work. Ran fine for me, great game. I'm using FP9 so it all loaded ok. Many people work on putting this together?

  7. #7
    4 of us. Maybe the equivalent of 20 full time man months?

    Glad you like the graphics. I lurv them too.
    Company Website: http://www.urbansquall.com
    Flash Dev Blog: http://www.gamepoetry.com

  8. #8
    Patron Saint of Beatings WilloughbyJackson's Avatar
    Join Date
    Nov 2000
    Location
    Ro-cha-cha-cha, New York
    Posts
    1,992
    Plays pretty darn good. I only noticed a little bit of lag twice. FOXES MUST DIE ~!

  9. #9
    Senior Member
    Join Date
    Aug 2007
    Location
    Spencerville, Ontario, Canada
    Posts
    146

    Wow, great work.

    Excellent work, you and your friends have done a great job creating this masterpiece of a flash game. I wish the best to you and your friends, while you continue to expand your game. The game worked perfectly for me, with absolutely no trouble. Keep up the good work!

  10. #10
    Thanks guys.
    Company Website: http://www.urbansquall.com
    Flash Dev Blog: http://www.gamepoetry.com

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