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Thread: [RESOLVED] [CS3] Click then Walk

  1. #1
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    Oct 2006
    Posts
    48

    resolved [RESOLVED] [CS3] Click then Walk

    Hello

    I'm trying to test myself to make a point & click kind of game. My first try, I managed to make the click thing but i have no idea how to make the walking part XD So it looks like click & appear right now

    The black box is supposed to be unwalkable but I don't know how to do that yet :P

    http://www.swfupload.com/view/112571.htm

    So far, these are the only codes I used, thanks to Flash's Help tab.

    Code:
    var mouseListener:Object = new Object();
    mouseListener.onMouseDown = function() {
    	guy._x = _xmouse;
    	guy._y = _ymouse;
    };
    Mouse.addListener(mouseListener);
    Can anyone help? I've attached my .fla file too XD
    Attached Files Attached Files
    Last edited by humbuged; 09-06-2008 at 10:06 AM.

  2. #2
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    Oct 2006
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    I found out a code and I figured out how to set a constant speed. But the guy shakes when he reaches the target :O Here's what I coded;

    Code:
    moveGuy = function () {
    	this.dx = (this.targx-this._x);
    	this.dy = (this.targy-this._y);
    	distance = Math.sqrt(this.dx*this.dx+this.dy*this.dy);
    	this.vx = (this.dx/distance)*speed;
    	this.vy = (this.dy/distance)*speed;
    	this._x += this.vx;
    	this._y += this.vy;
    };
    
    setTarget = function () {
    	this.targx = _root._xmouse;
    	this.targy = _root._ymouse;
    };
    
    speed = 6;// adjust as required
    
    guy.onEnterFrame = moveGuy;
    guy.onMouseDown = setTarget;

  3. #3
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    Oct 2006
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    Oh, I think I got it It works but I'm a bit unsure;

    Code:
    moveGuy = function () {
    	this.dx = (this.targx-this._x);
    	this.dy = (this.targy-this._y);
    	distance = Math.sqrt(this.dx*this.dx+this.dy*this.dy);
    	this.vx = (this.dx/distance)*speed;
    	this.vy = (this.dy/distance)*speed;
    	if (distance<4) {
    		this.vx = 0;
    		this.vy = 0;
    	}
    	this._x += this.vx;
    	this._y += this.vy;
    };
    
    setTarget = function () {
    	this.targx = _root._xmouse;
    	this.targy = _root._ymouse;
    };
    
    speed = 7;// adjust as required
    
    guy.onEnterFrame = moveGuy;
    guy.onMouseDown = setTarget;
    Now how to I make him stop if he gets near the black square?

  4. #4
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    Oct 2006
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    48
    Hmm, I got him to stop when hits the black wall, but then he won't move after clicking elsewhere :B

    Code:
    moveGuy = function () {
    	trace(distance);
    	this.dx = (this.targx-this._x);
    	this.dy = (this.targy-this._y);
    	distance = Math.sqrt(this.dx*this.dx+this.dy*this.dy);
    	this.vx = (this.dx/distance)*speed;
    	this.vy = (this.dy/distance)*speed;
    	if (this.hitTest(_root.wall) == true) {
    		this.vx = 0;
    		this.vy = 0;
    	} else {
    		if (distance<4) {
    			this.vx = 0;
    			this.vy = 0;
    		}
    	}
    	this._x += this.vx;
    	this._y += this.vy;
    };
    
    setTarget = function () {
    	this.targx = _root._xmouse;
    	this.targy = _root._ymouse;
    };
    
    speed = 7;// adjust as required
    
    guy.onEnterFrame = moveGuy;
    guy.onMouseDown = setTarget;
    Any suggestions?

  5. #5
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    Oct 2006
    Posts
    48
    This didn't work, he keeps going to the upper left or something :O

    http://www.swfupload.com/view/100910.htm

    Code:
    moveGuy = function () {
    	this.dx = (this.targx-this._x);
    	this.dy = (this.targy-this._y);
    	distance = Math.sqrt(this.dx*this.dx+this.dy*this.dy);
    	this.vx = (this.dx/distance)*speed;
    	this.vy = (this.dy/distance)*speed;
    	if (this.hitTest(_root.wall) == true) {
    		this.vx = 0;
    		this.vy = 0;
    		this._x -= 5;
    		this._y -= 5;
    	} else {
    		if (distance<4) {
    			this.vx = 0;
    			this.vy = 0;
    		}
    	}
    	this._x += this.vx;
    	this._y += this.vy;
    };
    
    setTarget = function () {
    	this.targx = _root._xmouse;
    	this.targy = _root._ymouse;
    };
    
    speed = 7;// adjust as required
    
    guy.onEnterFrame = moveGuy;
    guy.onMouseDown = setTarget;

  6. #6
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    Join Date
    Oct 2006
    Posts
    48
    I found this nice point & click walking method: http://board.flashkit.com/board/showthread.php?t=767920

    His characters can only walk on a certain pathway. How do I do this? I've tried looking at his .fla but my beginner's knowledge can't decipher it XD It's also in Spanish :P

    Pls, help

  7. #7
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    Join Date
    Oct 2006
    Posts
    48
    Well, it took me awhile but I think the best way to make this work is using walls to block the guy's path I've added something so you all can test this out. You can turn the walls on and off. When you reach the door, someone will tell you to go away

    I'm happy with this, so thanks for those who've helped

    Click & Walk
    Attached Files Attached Files

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