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  1. #1
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    Variables and Event Listeners

    I have 15 buttons that have listeners attached. Btn1, Btn2, Btn3, etc.

    This is ideally what I'd like to have happen, but I can't figure the code out.

    var a:var = 1;

    Btn+a.addEventListener(MouseEvent.CLICK, onNext+a);
    function onNext+a(evt:MouseEvent):void {
    MC+a.visible = true;
    a = a+1;
    }

    Cheers

  2. #2
    OOP is one letter from OOPS kortex's Avatar
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    I assume the idea is to have a listener function for each button. I think the way most people would handle that would be to have one listener function that determines the object that triggered it and act accordingly.
    Jeremy Wischusen
    Flash - Flex - LAMP - Web Developer Purple Inc
    AS OOP FAQ-Best Practices Thread | Flashkit OOP Tutorials | Purple Inc (day job) | Blog


  3. #3
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    Right now I have 15 physical buttons and 15 listeners, but I was hoping to streamline some of the code by replacing the number in the button name and on command with a variable that increased each time you clicked.

  4. #4
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    i had a similiar problem a while back and someone pointed me in the right direction... assuming you have 15 listeners currently for 15 buttons...?

    if so, name your buttons i.e

    PHP Code:
     printBtn.name "btn1"
    you can then use the ".slice" commmand to decide the action to perform in one function.

    set up a var (string) called menuIndex, then make the first line of your onClick function

    PHP Code:
    menuIndex=event.currentTarget.name.toString().slice(-1); 

    doing this would then mean you could decide in the one function which script to execute by using an if statement, i.e, if menuIndex = 1 do this(...), if menuIndex = 2 do this(...) etc etc.

  5. #5
    Ө_ө sleepy mod
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    PHP Code:
    //  create an array to hold all of the buttons at once
    const BUTTONS:Array = new Array();

    //  create a dictionary to hold a variable about each buttons
    const MC_BY_BUTTON:Dictionary = new Dictionary();

    //  loop from 1 to 3
    for(var i:int 1<= 3i++){

        
    //  add Btn-i to the array at index [i] 
        
    BUTTONS[i] = this['Btn'+i];

        
    //  save MC-i into the dictionary at index [Btn-i]
        
    MC_BY_BUTTON[this['Btn'+i]] = this['MC'+i];
    }


    //  loop from [number of buttons] to 1
    for(var j:int BUTTONS.length-1jj--){

        
    //  when you click the button, run the code inside
        
    BUTTONS[j].addEventListener(MouseEvent.CLICK, function(e:MouseEvent):void{

            
    //  look up the MC using the clicked button
            
    var clickedButton:MovieClip MC_BY_BUTTON[e.target];        
            
    clickedButton.visible = !clickedButton.visible;
        });        


  6. #6
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    Its not working for me.

    I have a button named "next"

    click on "next"
    page1.visible = true;

    click on "next"
    page1.visible = false;
    page2.visible = true;

    click on "next"
    page2.visible = false;
    page3.visible = true;

    click on "next"
    page3.visible = false;
    page1.visible = true;

    I spent hours searching an no one gives practical examples of how to implement variables, its just theory.

  7. #7
    Will moderate for beer
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    Nez just gave you a complete practical example.

    The thing you just posted is a completely different problem than the problem you originally posted.

    Code:
    var pages:Array = [page1, page2, page3];
    var currentPage:int = -1;
    
    next.addEventListener(MouseEvent.CLICK, showNextPage);
    function showNextPage(evt:MouseEvent = null):void{
      for (var i:int = 0; i < pages.length; i++){
        pages[i].visible = false;
      }
      currentPage = (currentPage + 1) % pages.length;
      pages[currentPage].visible = true;
    }

  8. #8
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    Then I apologize, I must have explained it incorrectly.

    I do appreciate all the help.

    Cheers

  9. #9
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    This has been working very well so far, thanks a bunch. The next issue I'm having is that when adding a back button I can't get it to function correctly after i get to the first item "PG1". If I press the back button nothing is visible, as opposed to the next button where it loops back to the first item.

    var pages:Array = [PG1, PG2, PG3, PG4, PG5, PG6, PG7, PG8, PG9, PG10, PG11, PG12];
    var currentPage:int = 0;
    nextBtn.addEventListener(MouseEvent.CLICK, showNextPage);
    function showNextPage(evt:MouseEvent = null):void{
    for (var i:int = 0; i < pages.length; i++){
    pages[i].visible = false;
    }
    currentPage = (currentPage + 1) % pages.length;
    pages[currentPage].visible = true;
    }
    prevBtn.addEventListener(MouseEvent.CLICK, showPrevPage);
    function showPrevPage(evt:MouseEvent = null):void{
    for (var j:int = 0; j < pages.length; j++){
    pages[j].visible = false;
    }
    currentPage = (currentPage - 1) % pages.length;
    pages[currentPage].visible = true;
    }




    Also, how would I rework this if I just set an initial var of

    var NumberOfPages:Number = 12;

    instead of using an array.
    Last edited by darngooddesign; 10-27-2008 at 01:33 PM.

  10. #10
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    Well I fixed the arrow behavior adding the bold code, but it feels a little heavy handed. Anyone know if this is the most efficient method?

    var pages:Array = [PG1, PG2, PG3, PG4, PG5, PG6, PG7, PG8, PG9, PG10, PG11, PG12];
    prevBtn.visible = false; //Hides the back button on load

    var currentPage:int = 0;
    nextBtn.addEventListener(MouseEvent.CLICK, showNextPage);
    function showNextPage(evt:MouseEvent = null):void{
    prevBtn.visible = true; //always forces the button visible
    for (var i:int = 0; i < pages.length; i++){
    pages[i].visible = false;
    }
    if (currentPage == 10){//hides the back button on the last PG
    nextBtn.visible = false;
    }


    currentPage = (currentPage + 1) % pages.length;
    pages[currentPage].visible = true;
    }

    prevBtn.addEventListener(MouseEvent.CLICK, showPrevPage);
    function showPrevPage(evt:MouseEvent = null):void{
    nextBtn.visible = true; //always forces the button visible
    for (var j:int = 0; j < pages.length; j++){
    pages[j].visible = false;
    }
    if (currentPage == 1){ //hides the back button on the first PG
    prevBtn.visible = false;
    }

    currentPage = (currentPage - 1) % pages.length;
    pages[currentPage].visible = true;
    }
    Last edited by darngooddesign; 10-28-2008 at 03:12 PM.

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