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Thread: Animations slow down frame rate?

  1. #1
    Humble Flash Newbie
    Join Date
    Feb 2007
    Posts
    107

    Animations slow down frame rate?

    Hi!

    I thought, since I had read it somewhere here, that animating mc's ought to cause a game to slow down more than static ones. Can you confirm that?

    The reason I doubt it is that I recently made this tiny frame rate monitor (http://board.flashkit.com/board/showthread.php?t=776933)
    and I compared invading the screen with static baddies (moving around though) with animating baddies.

    With a lot of accompanying code, fps started to drop around 35-40 baddies, in BOTH attempts. i.e. both when they were static and when they were animated....

    So, what's your thoughts on that? Can I animate my mc's as much as I like without risking the fps to drop?

  2. #2
    Student
    Join Date
    Apr 2001
    Location
    -
    Posts
    4,756
    of course do timeline animations need additional CPU cycles to compute so if you make your animations to heavy e.g lots of layer 10/20+ with lots of alpha fading stuff then it might indeed slow down your movie alot.

    But like always it depends on the details- are the animations low CPU consuming?, are the amount of objects to be animated just a few or a few thousand?....

    there are a lot of tricks to tweak the performance like converting all frames to bitmaps, or using a sprite sheet and scrollRect, pre rendered graphics,... besides just animating in the Flash IDE

  3. #3
    Humble Flash Newbie
    Join Date
    Feb 2007
    Posts
    107
    ok, thanx!

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