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Thread: [WIP] Ravine

  1. #1
    Axis Games Djugan's Avatar
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    Oct 2003
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    [WIP] Ravine

    I'm at the early development stages of a Tower Defense game I've been working on, and thought I would get everyone's thoughts on it so far.

    Please pay no attention to the graphics, I've got an artist working on them atm. If you wouldn't mind letting me know any thoughts or suggestions you have, I would appreciate it.

    Ravine

    Thanks!

  2. #2
    Senior Member tonypa's Avatar
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    Looks to be working.

    I would make it so you can continue building same kind of towers until you got the cash for it - placed one tower, then click to make another of same type. Currently you have to go back to towers menu after each one.

  3. #3
    Student
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    makes it difficult for me to say anything about it if you say the graphics are anything but not what´s to be there n the end.
    Because what annoyed me the most was the ugly fonts, glow effect 'locked' and coders favorite full red Green or Blue color.

    Well besides that things I noticed:
    - the snap interval is wrong - when placing towers the grid snapping detection is exactly 1/2 of the grid units off.
    - perspective for towers and castle are off and wrong in comparison with the flat tile- map from above.
    - clicking on castle health gives me unlimited credits (though I suppose that's for testing)

    well my main rant are the visuals because they have lots of logical errors as well

  4. #4
    Axis Games Djugan's Avatar
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    Thanks for the comments. I understand what you mean about the top-down vs. isometric between the towers and the terrain, which is why I originally said to try not to focus on the graphics.

    I was looking more for gameplay / balancing thoughts.

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