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Thread: LAN Multiplayer Flash game ?

  1. #1
    Senior Member Sietjp's Avatar
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    LAN Multiplayer Flash game ?

    Does anybody ever heard of a multiplayer flash game in a LAN ? I mean the Flash embeds the game engine AND the multiplayer server ?
    This should be possible but I think the players need to create .xml files to deal with the Flash security. This is not an easy operation for most of the players and this is maybe why we didn't see any of those games ?

  2. #2
    Senior Member tonypa's Avatar
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    Flash swf itself cant act as server because it has no way to accept incoming connections, it can only connect to server.

  3. #3
    Senior Member webgeek's Avatar
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    We've played with this before. The trick is that we used a web server on their machine to serve up the game via HTTP. This gets around the obnoxious problems involved in running SWFs off the file system.

    So basically, we created an installer that installed ElectroServer (which has a built-in web server) and installed the game into the web server. Then we made a little wrapper program that started ElectroServer and the game together.

  4. #4
    Flash Incompetent ChaseNYC's Avatar
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    webgeek, I hope you know you can never post again because it will ruin your post count...
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  5. #5
    Now tell me whos watchin...... samvillian's Avatar
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    haha that is really funny and nice catch. I would retire if I were him.
    If the only tool you have is a hammer, you tend to see every problem as a nail.

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  7. #7
    doItLikeThis
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    lol, yeah picture perfect, prnttscrn
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  8. #8
    Senior Member Sietjp's Avatar
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    I've just attended to a FP10 presentation an it seems P2P will be possible with FP10, but you still need a server to set the connection. That's a new FP10 feature that is not very known but that might be very important for multiplayer games.

  9. #9
    Pillow Daddy m_andrews808's Avatar
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    its easy enough to set up a simple xml socket server to run from a machine and have everyone else connect to that (internal) ip, you wouldn't need the hassle of installing and configuring any kind of web server


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