nice. that is one awesome horse you got there oxygen dude.
there are some faces that need to be flipped though. here's what you need to do;
a) go into the AM
b) in the "Default target camera" viewport click on the title button
c) uncheck "draw backfaces"
d) you will see that some of the faces in the front legs appear invisible (these are polys that are "facing" inward and should be facing outward)
e) you need to flip the normals of those faces by clicking on the faces and then selecting Transform/Flip normals. in order to select the faces you will need to check "draw backfaces" again
sort that out and then i can help you with textures if you want
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I tried what you wrote but I am not sure if it worked or did anything at all. I just started out on this program so I am quite lost. Im tried to make a horse and animate him in 3D for a website I do in Swish. Some of the horse was drawn in another program given to me from a friend. Now Im working on in this (swift3D) and Im lost lol.
not quite there yet. here's a series of images that will show you how to "see" the flipped faces. the problem is where the faces are all dark (it is where faces pointing one way meet faces pointing in completely the opposite direction)
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I went to all the camera angles and unchecked the draw back faces and it didn't work lol It looks exactly like what you have in your AM view but when I go back to the scene editor, it didnt change anything?
I think I got it this time, if not just send me the file fixed please hahaha Thanks for your help so far! I hope you can show me how to do textures. I want to use this horse on a website Im building but it takes time to learn this 3D program.
oxygen. keep flippin the normals until the entire thing is transparent. then select everything and flip the normals again.
i'm afraid it's just laborious work and you're gonna have to sit there and do it. face by face.
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Okay Blink, I hope I got it. Im not sure what it supposed to look like when its done but I selected all the areas, un clicked the draw back faces, flipped the normals, and rechecked the draw back faces.
I have two horses, I think this one might be the best bet. The normals look to be correct and easier for me to work with. Do you agree? Can I skin this one?
File size was too big, screen shot only.
you can host the .t3d here
dude if you have to texture and animate this as well it might be a little too much if you're under a deadline.
seriously this is at least a couple weeks at this rate
Last edited by BlinkOk; 10-21-2008 at 04:47 PM.
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While thats a nice looking horse, I get the vibe that the polygons are at a super high level. Trying to animate that horse in Swift 3D might be a nightmare. I'd suggest using a lower polygon model (thats just me).
i'm thinking if they are looking for more of a vector render then my reindeer might be a better starting point.
if they are lookin for a realistic result then i would say go with poser.
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My fiance went out and bought me 3ds Max 2008 The Bible! Great book, really thick, 1000 pages LOL in color too... it came with a demo cd and all and a lot of the book looks like Swift 3D. So Im going to work with this as well. I think I may try and build my own horse or something because this horse looks quite advanced as azz_kicker said.
Sound like the way I should go Blink? Oh and I talked to the guy with the web site and he gave me as much time as I need so that defiantly helps!
ok. i do NOT know how to use poser.
if you pull out the flyer on the right hand side of the window and then;
click on figures
click on the little arrow pointing down
go to "figures" and select animals and you will see the horse
that's as far as i go with poser.
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