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Clones
Is there a way to clear all the clones of an object that have been created? Restarting the animation does it in 3DFA but not in Flash 9 export.
However I would like a way to do it without restarting the animation.
I could store all the clones in an array and then go through the array deleting them as well. Again this works in 3DFA but not in Flash 9 export, it just deletes the first one (it deletes them all correctly in 3DFA).
A "clear all clones" command or something would be nice, so I guess I'm just checking if any of you know of one.
Thanks.
Last edited by BobTheFish; 12-22-2008 at 07:05 PM.
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