http://soap.com.au/chris/rotateTest/v3/

keys to rotate the sphere.

What I'm trying to achieve is convert a 2D array of hexagons wrapped around a sphere.

here's the map:



I believe that this is impossible as spherical coordinates get squished at the poles. Guessing that If this was a cylinder it would work. I'm also guessing that the spacing between hexagons is different on the x/y axis because of this squishing.

Is there any way to resolve this? maybe a hexagons size can be changed to be smaller the closer it is to a pole? I'm not so sure how to go about doing that. Maths aint so good.

thanks for any help you guys can give me